Results -9 to 0 of 69

Dev. Posts

Threaded View

  1. #11
    Player Selzak's Avatar
    Join Date
    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    Yeah there's nothing too complex about it on paper, but you have to consider other things like, "Can a command execute multiple, separate commands?"

    Obviously it's possible, but depending on how the game is written who knows how hard it would be to actually implement it at this point. The syntax isn't much of an issue, it's the actual process that might be difficult to handle. The difference is more like teaching it to say "wait" in Spanish vs. teaching it how to draw.

    I don't know that it would be difficult, I don't even think that it would be lol...just trying to help answer your question. What I'd assume is that a macro could be "taught" to execute another by reference very easily, but that begs the question: Why can't we call macros from within a macro already?

    Whatever the reason; technical, balance, etc. is what your Strings would want to address. I can't imagine that it's anything other than a balance concern.
    (0)
    Last edited by Selzak; 04-05-2011 at 01:03 PM.