[dev1003]Abyssea Adjustments
The upcoming major version update will see the following adjustments made to Abyssea:

* New Ways to Obtain Empyrean Upgrade Items
* Empyrean +1 seals will be made obtainable via new battlefields.
* Empyrean +2 items will be made obtainable from notorious monsters in additional Abyssea areas as follows:

o Heroes of Abyssea area items will also appear in Scars of Abyssea.
o Scars of Abyssea area items will also appear in Vision of Abyssea.

* Visitant Light Status
In addition to visitant duration remaining, players will be able to inspect their active lights when healing.
 
* Notorious Monster Weaknesses
The following blue magic spells will no longer be effective against enemy weaknesses:
Death Ray / Blitzstrahl / Hecatomb Wave / 1000 Needles / Frost Breath / Firespit / Regurgitation / Seedspray
While the BLU weakness triggering thing is good and it makes for less of a headache for us Blue mages, I do have problems that I think SE isn't really willing to accept.

Mainly to do with the seals, the problem with abyssea since day one of the AF farming is that some NMs are either a lot easier to fight or a lot easier to access, then there are those NMs which people over camp for key items to spawn stronger items (that pestie to spawn sobek for example)

To solve this i think the drop rate of the spawn items for the NMs that drop +1 seals should be raised a lot so to not waste time for those people that don't enter with a full alliance and either change the ways to spawn +2 NMs or make a new NM able to drop seals for the jobs that the NMs such as Gukumatz so that we can farm that instead. Why? Because If i know people that need 3/4 seals that this NM drops I'll gladly camp this over 3-4 diff NMs. Otherwise its just a frustrating waste of time.

Why is this a problem? Because there are a lot of groups that will make you buy the right to be in their group to lot just seals otherwise you have to compete against their entire LS for that one NM which is just plain old stupid on SE's part for not adjusting this. This is mainly a fault of the endgame community and they have always been this way which is one of the problems with the FFXI community.

Instead they are letting us obtain +1s in battlefields? You have any idea how random that will be? It'll make dominion seem like a very viable way to obtain seals(unless its very high) because battlefields have always been terrible in obtaining the items you need. Unless we can chose the seals we want this will only be a useful way to maybe waste kindred crests.

I don't know why SE is refusing to take player feedback into consideration, on a thread I read people talking about how we should be able to trade 3-5 seals of any kind per slot for 1 seal that we want. I don't think this would be a bad idea because some jobs have much harder NMs to fight then others, or even easier quests yeah I can think of weaker NMs being camped but it would also be more viable to just camp your specific NM. It would also help if NMs had equal chance to drop all seals... I had to kill Athamas over 40 times while triggering yellow just to get 6 NIN seals... balanced? Not a chance.

Yeah obtaining seals isn't that hard, but it IS frustrating. I can understand +2s being a bit more annoying, but there is no reason we shouldn't be able to exchange those useless seals for something else. No matter how many PUP or DRK seals I get from a NM I'm never going to touch that job unless I need to farm crystals for crafting even then I can just go to sky and camp elementals.

The only thing this means to me is for my +2 items I can go to weaker zones and farm the items I need but at the same time I think there will be something stupid or unbalanced concerning them as well.

I have always had problems with abyssea, while I do like it, I don't like how SE developed some aspects of it. I do like how we don't need an endgame group, but they could have done a much better job concerning balance.

I was hoping the abyssea adjustments would be real adjustments and that obtaining +1/+2 items would see a drastic change in some NMs being easier to farm without having to bother with competing with some endgame LS. But as usual SE didn't listen to community feedback on it.

Yeah you fanboys can flame me for point out a problem with the game or the way the community is (you always do)but the fact is I am saying an opinion and my thoughts on the issues and since I am paying my FFXI fee I am allowed to say my opinion.