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  1. #41
    Player Eeek's Avatar
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    I'm confused. Did the Dev Team recently remove the /macro set # and /macro book # commands from the game?

    This is a solution to a problem that was addressed a long time ago. I'd be disappointed if the Dev Team spent valuable time overhauling the macro system again when the game has more pressing concerns.
    (1)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  2. #42
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    Kingfury
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    Valefor
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    WAR Lv 99
    Quote Originally Posted by Eeek View Post
    I'm confused. Did the Dev Team recently remove the /macro set # and /macro book # commands from the game?
    This is a solution to a problem that was addressed a long time ago. I'd be disappointed if the Dev Team spent valuable time overhauling the macro system again when the game has more pressing concerns.
    ---------
    Nope, those are still working fine ^^ And they did in fact address the separate issue of adding more macros to the system as well as a way to quickly navigate to them.

    The issue that I'm proposing needs addressing, however, is a separate one altogether though. I'm not sure about how others play the game, but for me(as a DD), having to spam up to 6+ macros to get the most out of using a weapon skill each time currently is not very efficient. An example:

    swap gear + ws(up to 3 macros) > swap gear > TP(up to 4-5 macros depending on weapon of choice), per 100TP(which is like every few seconds with max haste going)

    This is getting to be quite the chore ^^ and equates to re-evaluating the possibilities of finding a smoother solution. Now just imagine for a second being able to hit one macro to do everything listed above. I don't really want to use Windower and other things of the sort, so I'm asking the Devs to revisit the macro system based on looking at the possibilities for a smoother, more efficient option. That isn't impossible by the way! It would only take some thinking and tinkering to find the most practical solution.

    Granted, it isn't the end of the world, and I've come to terms with making the best out of the current options, but it CAN be fine tuned to run even smoother which would change the gameplay for the better for all. If "Improving Gameplay" isn't a pressing issue, then I'm not sure what is o.o

    If you're unaffected by this issue, then I understand why you would feel this way, but I have to deal with it every time I play ^^. So I would be VERY pleased if they took even a moment to consider the overhaul of the current macro system, since their job as Developers is married to creating the BEST player experience possible.
    (0)
    Last edited by kingfury; 04-06-2011 at 03:08 AM.

  3. #43
    Community Rep Camate's Avatar
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    While we can see the plus sides of the suggestion, there are some pitfalls involved as well. Being able to string together multiple macros would put too much of an emphasis on automation and that is a direction that the development team does not want to move toward.

    Though I can’t promise a specific date, the development team is looking into UI and macro revamps for the future.
    (7)
    Devin "Camate" Casadey - Community Team

  4. #44
    Player kingfury's Avatar
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    Quote Originally Posted by Camate View Post
    While we can see the plus sides of the suggestion, there are some pitfalls involved as well. Being able to string together multiple macros would put too much of an emphasis on automation and that is a direction that the development team does not want to move toward.

    Though I can’t promise a specific date, the development team is looking into UI and macro revamps for the future.
    -----------

    /kneel Thank you again Camate for lending an ear and taking the time out to post feedback. /salute Feedback from you all is the most I can ever ask for ^^ /

    Stringing multiple macros would be the holy grail, but if it's not the direction the Dev Team wishes to go in, I can understand.

    Does this in fact kill the possibility of at least having one String per Macro(Versus multiple)? I'm sure if the Devs are in fact planning on Revamping the UI, it will be a great jump towards the "more efficient macros" direction, so I feel relieved to know this ^^/

    Also, Camate, did you get my Adoption request? I'm an orphaned(as in "currently freelancing" ^^) young artist looking for a Development Team home /Kingfury readies "Puppy Dog Eyes"!
    (0)
    Last edited by kingfury; 04-06-2011 at 04:39 AM.

  5. #45
    Community Rep Camate's Avatar
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    Quote Originally Posted by kingfury View Post
    -----------

    /kneel Thank you again Camate for lending an ear and taking the time out to post feedback /salute Feedback from you all is the most I can ever ask for ^^ /

    Stringing multiple macros would be the holy grail, but if it's not the direction the Dev Team wishes to go in, I can understand.

    Does this in fact kill the possibility of at least having one String per Macro(Versus multiple)? I'm sure if the Devs are in fact planning on Revamping the UI, it will be a great jump towards the "more efficient macros" direction, so I feel relieved to know this ^^/

    Also, Camate, did you get my Adoption request? I'm an orphaned young artist looking for a Development Team home /cheer
    I'm not so sure about adoption, but if it's a job you are looking for, take a look at
    Sqaure Enix's career page . This was the gateway for many of us that work here and it is always worthwhile to check it out!

    Your art work looks fantastic and I have no doubt you will find an art related job somewhere^^
    (1)
    Devin "Camate" Casadey - Community Team

  6. #46
    Player kingfury's Avatar
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    Quote Originally Posted by Camate View Post
    I'm not so sure about adoption, but if it's a job you are looking for, take a look at
    Sqaure Enix's career page . This was the gateway for many of us that work here and it is always worthwhile to check it out!
    Your art work looks fantastic and I have no doubt you will find an art related job somewhere^^
    ------------
    \(^^)/ */cheer*
    /Kingfury uses Puppy Dog Eyes!

    Thank you tons Camate! I'll definitely check it out! /kneel
    (0)

  7. #47
    Player Alhanelem's Avatar
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    Tahngarthor
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    Shiva
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    SMN Lv 99
    Quote Originally Posted by Camate View Post
    I'm not so sure about adoption, but if it's a job you are looking for, take a look at
    Sqaure Enix's career page . This was the gateway for many of us that work here and it is always worthwhile to check it out!

    Your art work looks fantastic and I have no doubt you will find an art related job somewhere^^
    i guess the question is do all of the community team members and forum moderators necessarily have to live in SoCal?

    (Does Square Enix publish any titles from north american studios?)
    (0)

  8. #48
    Player Fiarlia's Avatar
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    Fiarlia
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    Fenrir
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    BLU Lv 90
    UI revamps? Well this comes as a pleasant surprise. Now I'm quite intrigued. >_>
    (0)

    ~~~
    Quote Originally Posted by Karbuncle View Post
    While out-side Abyssea content could focus on New End-game Events and new Armors/Weapons/upgrades/Etc, Back to the good old days of Dragging along 17 other people who want to lot the same stuff as you, and spending 2 years on the same event simply because the one guy hasn't gotten the 0.005% Drop of that 1 NM. you know, Challenge!

  9. #49
    Player Arcon's Avatar
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    Arcon
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    Leviathan
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    PLD Lv 99
    Macros could definitely use a rehaul, and while this idea doesn't sound bad (maybe a bit complicated), I much prefer this one:
    http://forum.square-enix.com/ffxi/th...Simpler-Macros

    It would be easier both to implement and to use and has less chance to be abused for botting purposes, and addresses the only real issue with the current macro system, namely gear change lines.
    (0)

  10. #50
    Player Selzak's Avatar
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    Quote Originally Posted by Arcon View Post
    Macros could definitely use a rehaul, and while this idea doesn't sound bad (maybe a bit complicated), I much prefer this one:
    http://forum.square-enix.com/ffxi/th...Simpler-Macros

    It would be easier both to implement and to use and has less chance to be abused for botting purposes, and addresses the only real issue with the current macro system, namely gear change lines.
    That is almost exactly the idea I had earlier in this thread. I really think something like that would meet everyone's needs, while avoiding any increase in automation as well.
    (0)

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