
Originally Posted by
Selzak
It's definitely within the game's reach (the basic code for something like this would take all of a couple of hours), but I think the first problems that would arise would be:
1) Exploitation
2) Complexity (on the user end)
I like the idea a lot, but from an objective standpoint I just can't see it fitting into the game.
Another way to handle this would be some kind of Moogle service where they took "snapshots" of what you're currently wearing. Instead of adding a whole new series of code for us to manipulate, a Moogle could take "snapshots" of what you have on and let you name them (up to a finite amount) to use in macros.
You could go to the Fashion Moogle wearing nothing but subligar, have him take a snapshot of you, name it "Nakey", and then use /equip snapshot "Nakey" to revert to that equipment set. If any single piece of equipment from the snapshot is not available when the macro is used, it would fail. If you had the subligar in your bag, it would make you "Nakey" wearing only subligar. I think something like this might be a lot easier to implement.