Results 1 to 10 of 69

Dev. Posts

Hybrid View

  1. #1
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    People should not be allowed to name thier macro strings, it'll take up too much space/information. They should instead of generic labels and macro string will have to be one command like /jobemote or /pcmd.

    /macrosrting "String ##"

    Otherwise another cool idea KF.
    (0)

  2. #2
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    People should not be allowed to name thier macro strings, it'll take up too much space/information. They should instead of generic labels and macro string will have to be one command like /jobemote or /pcmd.
    /macrosrting "String ##"
    Otherwise another cool idea KF.
    -------
    Dually noted /nod, and great feedback to boot! Thanks Tsukino ^^/ but perhaps there could be a cap on both Single String and Group String titles per String category created. In my example I fabricated up to 20 Group Strings for the WAR example, but based on how powerful these would be, you could probably cap it even lower like 10 and still change the game forever. So maybe at the least, 10 Single String Titles, and 10 Group String Titles. If we could start modest and go up from there, it would be great. In any case I will definitely add this into the OP since your point is very true.

    Just think about how much memory had to be blocked out for our 20 Macro Books which allows for naming (short 4-5 letter names, granted) about 200 macro titles per book. That's 4,000 customizable short macro titles. Not to mention whatever the character limit per macro line is. Hopefully with a limit placed on how many strings/group string titles, it would be a easy fit without bloating the system.
    Great feedback as always! Thanks again ^^/
    (0)
    Last edited by kingfury; 04-04-2011 at 09:11 PM.