Results 1 to 6 of 6
  1. #1
    Player BBWallace's Avatar
    Join Date
    Feb 2015
    Posts
    119
    Character
    Topace
    World
    Asura
    Main Class
    BLU Lv 99

    Please Update Campaign Battle

    I know it old and what not, but some people like myself really enjoy doing campaign. Even though we are level 99 we can't be everywhere at once it really starting to seem like the allied NPC's are at a real disadvantage facing the beastmen. Bastok on are server is literally losing every campaign battle they go in, their morale and prosperity bar are empty and usually stay there. Windurst only does good when people back them up other then that they get steam rolled like bastok. Sandy is the only nation that wins on a constant basis.

    I really think that they should rework the strength of the Allied NPC's it's not 2007 anymore alot of people do not campaign anymore. Leaving the nations at a real disadvantage.

    Also could you lower the the amount of fame(can't really think of a name to call it) it requires to win over a freelance I have been trading boat loads of items to the respective freelance for them not to show up in windurst the following conquest tally.

    Pretty please do this!!
    (6)

  2. #2
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743
    Well, at least you can do the C&C campaign ops now with 1 person, which was the major disadvantage right there. Those operations are the ones responsible for the Healing NPC to cast better spells. So now you can max out the healers and their forces might actually hold a fort down.
    (1)
    Last edited by Zeargi; 02-21-2015 at 02:18 PM.
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  3. 02-20-2015 04:09 AM

  4. #3
    Player Rubeus's Avatar
    Join Date
    Mar 2011
    Location
    Bastok - Fairy/Sylph/Bismarck
    Posts
    146
    Character
    Carcer
    World
    Shiva
    Main Class
    THF Lv 99
    myself and Anhelem (sp?) talked about this A LOT last year. There were also similarly a lot of discoveries made about how to increase the 3 nation's various attributes and decrease the beastmen ones, as well as "best strategies" and a petition for updating back then. In short: go kill the 10 mobs in the 3 strongholds that drop boxes and trade those to your nation of choice's box guy, each one is worth a "star" in a given category and awards you a KI for use with the 3 beastmen leader battlefields, which if won decreases all of the beastmen army's attributes by 1 (depending on the army, of course). So doing both of those one day in a week will tip the scales considerably.

    That said, I agree with you. I seem to recall when WotG first came out that our allied NPCs were beating the tar out of the beastmen armies and when the level cap got raised they made "a campaign adjustment" that made our NPCs a lot weaker and the beastmen a lot stronger. It would theoretically be possible to undo that and bring them back to holding their own and occasionally even beating the beastmen. But yeah, don't see that happening. We've asked for a rep response on this for almost a year solid last year and never did get one. Best of luck to you.
    (1)

  5. #4
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743
    I've mentioned it before, but I'll say it here too. Campaign in most cases is unfair for Bastok and Sandy. I've never been able to train the medics for the allies, so I don't know if they'll be the same caliber as the Imps casting spells on everyone at once. But Bastok has to deal with the Quadav's Diamond Hide which has an INSANE buff time. The NPCs are too stupid to move from the flank and as such get ripped apart by a single Quadav. Likewise Sandy has to deal with the Orcish Counterstance which boost their counter rate sky high. But I'm hoping the changes to this means that the Healers will be rocking Protect/Shell V maybe blink or whatever the Imps end up casting.
    (2)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  6. #5
    Player BBWallace's Avatar
    Join Date
    Feb 2015
    Posts
    119
    Character
    Topace
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Zeargi View Post
    I've mentioned it before, but I'll say it here too. Campaign in most cases is unfair for Bastok and Sandy. I've never been able to train the medics for the allies, so I don't know if they'll be the same caliber as the Imps casting spells on everyone at once. But Bastok has to deal with the Quadav's Diamond Hide which has an INSANE buff time. The NPCs are too stupid to move from the flank and as such get ripped apart by a single Quadav. Likewise Sandy has to deal with the Orcish Counterstance which boost their counter rate sky high. But I'm hoping the changes to this means that the Healers will be rocking Protect/Shell V maybe blink or whatever the Imps end up casting.
    Windy has some OP yagudos. One has doom, One has 4 elementals that spam tier 3 -aga's,The bard songs buff it way to much. I agree with the healers I hate that C&C takes so long are I would do it more often, I just get it up to the point they cast tier 4 cure and protect/shell.
    (0)

  7. #6
    Player BBWallace's Avatar
    Join Date
    Feb 2015
    Posts
    119
    Character
    Topace
    World
    Asura
    Main Class
    BLU Lv 99
    I've been kill the mobs for the boxes, but I didn't know that the SCNM also lowers their stats. I'll be spamming that all week. I just want to see a point were the nations could go fight in the northlands and take it over for a week with there being a billion people up there to help.
    (0)