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  1. #1
    Player BurnNotice's Avatar
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    Mar 2011
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    Assault Tag adjustments

    Hello,

    Just wondering if the availability of tags can go from 24 hours to 12 hours....and/or get extra tags via Imperial Standing Points? Thank you!

    P/S: Can we also have something similar for Salvage?
    (6)

  2. #2
    I'm just going to say no, it's fine the way it is.
    Had this discussion too many times already.
    (0)

  3. #3
    Player Alhanelem's Avatar
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    Mar 2011
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    11,009
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    the assault system is largely intended to be a substantial time gate to mythic weapons. I doubt they'll make more than minor adjustments.

    Same goes, even doubly so, for salvage. If you could go more often you could get more alex and they're not going to increase the rate. It would also cause prices to drop and thus decrease the available supply from other users no longer willing to do it as a source of income, which would actually offset the gain in personal farming rate- in short, changing it wouldn't really do anything at all actually. Salvage is in a reasonable place, I don't even want to do it more than once a day.
    (1)
    Last edited by Alhanelem; 02-18-2015 at 03:28 AM.

  4. #4
    Player detlef's Avatar
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    Mar 2011
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    1,645
    Character
    Philemon
    World
    Valefor
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    BRD Lv 99
    Realistically, the Assault/Nyzul requirements are only a significant hindrance to fabulously wealthy players who can accumulate Alexandrite quickly. If don't fall into that category, suck it up. You'll still finish your Assaults and Tokens before you finish Alex.

    If you're still trying to get Captain, my condolences.
    (0)

  5. #5
    Player Zeargi's Avatar
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    Mar 2011
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    I've already stated my negative feeling towards this. Thankfully, I'm finally on the last 3 assaults from Captain.

    But in general, I do feel the assault system needs a small tweak. Either via the tags system, the mechanics of certain assaults, or a boost to the rewards similar to the NNI campaign to make this content worth doing for others. But that's just my opinion
    (0)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  6. #6
    Player Zarchery's Avatar
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    Mar 2011
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    Zarchery
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    Asura
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    MNK Lv 99
    That kind of adjustment to Salvage would double the amount of Alexandrite in circulation and have a big impact on the economy. Bad idea.
    (0)

  7. #7
    Player BurnNotice's Avatar
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    Quote Originally Posted by Shirai View Post
    I'm just going to say no, it's fine the way it is.
    Had this discussion too many times already.
    Didn't know if this was discussed before, but thank you for pointing that out.
    (0)

  8. #8
    Player BurnNotice's Avatar
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    Quote Originally Posted by detlef View Post
    Realistically, the Assault/Nyzul requirements are only a significant hindrance to fabulously wealthy players who can accumulate Alexandrite quickly. If don't fall into that category, suck it up. You'll still finish your Assaults and Tokens before you finish Alex.

    If you're still trying to get Captain, my condolences.
    lol. I'm Captain already. Thankfully!
    Just wanted to see where the interest lies in making some changes. But it sounds like folks are objecting to this idea. But I am glad to get some feedback on this topic. I appreciate yours as well.
    (0)

  9. #9
    Player BurnNotice's Avatar
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    Quote Originally Posted by Zarchery View Post
    That kind of adjustment to Salvage would double the amount of Alexandrite in circulation and have a big impact on the economy. Bad idea.
    I see. I can imagine what it will do to prices and for the supply and demand part.
    (0)