This whole argument is silly. Ulth is jsut casting doubt for the sake of casting doubt. While even I demand evidence to support conclusions, charm isn't a new thing in this game, people have had plenty of time to observe how it works. It's not like there isn't any in game material including dialogue, various equipment, ability icon colors that supports what's being said in here, along with a plethora of available targets and methods to determine what influences charm success rate.
Kind of hilarious how a thread about making tank jobs tank better turned into a debate on whether or not charm is light based.
As far as links between elements and core attributes, PUP, WHM RDM and GEO make (Most of) these associations explicitly clear:
Fire maneuver increases the automaton's STR; Boost/Gain-STR and geo/indi-STR are fire element
Wind increases AGI; Boost/gain AGI and geo/indi AGI are wind element
Thunder " DEX; " " DEX are Thunder element
Water " MND; " " MND are Water element
Ice " INT; " " MND are Ice element
Earth " VIT; " " VIT are Earth element
Light maneuver increases CHR, HP with appropriate attachment; " " CHR are Light element
(Here is where it's slightly cloudier)
Dark maneuver increases MP with appropriate attachment. MP is the only core stat the dark element is ever really associated with, with dark element equipment typically having MP where light element equipment typically has HP on it (but both HP and MP recovery can be either dark or light depending on the school of magic the spell comes from)

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