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  1. #1
    Player
    Join Date
    Dec 2013
    Posts
    288

    [dev1254] Job Adjustments

    This seems fantastic! Great pet buffs! I'm sure blue mages also will really dig the additional effect chance increase.

    Any feedback from beastmasters/puppetmasters?

    http://forum.square-enix.com/ffxi/th...407#post539407
    (1)

  2. #2
    Player Siviard's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    As a pet job enthusiast, (and sackholder for a Pet Job LS) I'm super excited about this. I've been looking forward to skillchaining with my pet on BST for a while now. This PUP stuff totally took me by surprise though! New attachments? Buffs to existing weaponskills? For now, I don't want to get TOO excited about the PUP stuff, so I'm reserving judgment on that.

    *ninja edit* - For Gildrein, I may have caught a typing error. Perhaps one too many "I" in one of the new attachments. I will BOLD for you.

    Strobe II / Tension Spring III / Loudspeaker III / Tranquilizer II / Accelerator III / Scope II / Shock Absorber III / Armor Plate III / Stabilizer III / Coiler II / Mana Jammer III / Stealth Screen II / Auto-Repair Kit III / Mana Tank III
    To my knowledge, a Shock Absorber II was never released.
    (1)
    Last edited by Siviard; 02-03-2015 at 08:06 PM.

  3. #3
    Player
    Join Date
    Nov 2011
    Posts
    21
    Yeah the pup updates could be underestimated by alot of people. Especially buffs to Canibal Blade will buff alot of events. I really hope coiler II will be interesting. What i dont understand is why there will not be a Dynamo II attachment. Is crit for the puppet that overpowering?
    (0)
    Last edited by Donquichot; 02-03-2015 at 09:51 PM.

  4. #4
    Player Roja323's Avatar
    Join Date
    Sep 2014
    Posts
    196
    Character
    Raijitsu
    World
    Asura
    Main Class
    PUP Lv 99
    I already posted my thoughts here:
    http://forum.square-enix.com/ffxi/th...-changes/page2

    Well it will depend on the values. If a lot of them follow the trend of of tier 1 and 2, a lot of tier 3s are totally under whelming since they are static + x acc/r acc / macc/mab , will be complete blah unless they either 1) break the pattern (instead of adding just +5, they add +20 etc) or 2) they convert to a %

    EG
    Tension Spring III: 3/6/9/12 ->6/9/12/15-> 9/12/15/18%
    Since this is % based, a 3% minimum increase in atk is very welcome

    Stabilizer III: 5/10/15/20 -> 10/15/20/25-> 15/20/25/30
    A +5 bonus to acc however is way to little.

    So either it would need to be
    15/30/45/60 (break the pattern)
    or
    5%/10%/15%/20% (20% acc would be roughly enough to cap acc on relevant exp mobs/delve/high end battles etc)

    Also all of this is contigent on the new JP adding +10 elemental capacity for all elements so that we can use the new attachments without losing old combos. EG if tension spring 3 costs so much more that you cant use our regular fire attachments, we are better off still using ts2 instead of 3.
    (0)

  5. #5
    Player
    Join Date
    Jan 2012
    Posts
    645
    I'll like the extra Macc on Blu, I wonder if Tourbillion will ever land now, probably not.
    (1)

  6. #6
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Selindrile View Post
    I'll like the extra Macc on Blu, I wonder if Tourbillion will ever land now, probably not.
    It's not really "extra" so much as normal amounts. The way it is right now it would be like a rdm trying to land sleep but with enfeebling not helping. Blu additional effects are the only magic I know of that has this problem of not accounting for skill which puts it a good 400+ macc behind everyone else in casting.

    Quote Originally Posted by Ramzi View Post
    BLU spells were never based off of enfeebling skill- BLU doesn't have this skill natively. The chance for a spell such as sudden lunge to land and take effect was based on magic accuracy. Now they are saying this added effect is based on your BLU magic skill, so is magic accuracy no longer a factor, or are they combined somehow?
    Macc is always a factor on any magical effect that isn't 100%. They are just going to make it like every other magic spell where skill adds to macc. macc is a term that has a lot of things like skill and the macc stat and sometimes base stats in it
    (2)
    Last edited by dasva; 02-04-2015 at 02:26 AM.

  7. #7
    Player Ramzi's Avatar
    Join Date
    May 2014
    Posts
    141
    Character
    Ramzi
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by dasva View Post
    It's not really "extra" so much as normal amounts. The way it is right now it would be like a rdm trying to land sleep but with enfeebling not helping. Blu additional effects are the only magic I know of that has this problem of not accounting for skill which puts it a good 400+ macc behind everyone else in casting.



    Macc is always a factor on any magical effect that isn't 100%. They are just going to make it like every other magic spell where skill adds to macc. macc is a term that has a lot of things like skill and the macc stat and sometimes base stats in it
    Well if that's the case, this can't be anything but good for BLUs
    (1)

  8. #8
    Player Olor's Avatar
    Join Date
    Mar 2011
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    2,134
    Quote Originally Posted by dasva View Post
    Macc is always a factor on any magical effect that isn't 100%. They are just going to make it like every other magic spell where skill adds to macc. macc is a term that has a lot of things like skill and the macc stat and sometimes base stats in it
    I hope you're right! This will be a real boon then.

    Speaking as a BST I am pleased by the slashing of timers and the adding of skillchain properties. I just hope that they get good skillchain properties, and that they really boost the damage aside from skillchaining, since it's just sad right now. My pet special ability should hit harder than a BRD's weaponskill.
    (3)
    Last edited by Olor; 02-04-2015 at 02:36 AM.
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  9. #9
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Olor View Post
    I hope you're right! This will be a real boon then.

    Speaking as a BST I am pleased by the slashing of timers and the adding of skillchain properties. I just hope that they get good skillchain properties, and that they really boost the damage aside from skillchaining, since it's just sad right now. My pet special ability should hit harder than a BRD's weaponskill.
    Yeah, the Ready timer reduction is a much-needed change, given that BST is actually getting a fair number of ways to increase pet attack speed now so the 1-minute cooldown is starting to be a real limitation.
    (1)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  10. #10
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Olor View Post
    Speaking as a BST I am pleased by the slashing of timers and the adding of skillchain properties. I just hope that they get good skillchain properties, and that they really boost the damage aside from skillchaining, since it's just sad right now. My pet special ability should hit harder than a BRD's weaponskill.
    I'd be fine with just the reduction + good lvl 2 skillchain properties. Anyways part of the reason between say that brd and your pet is the brd is getting tons of +att buffs against mobs with tons of def down (well and pet pdif scales weirdly at higher ends it's really nice but takes a much bigger cratio to get there well so little pet att buffs and no one who pts with a bst stacks the amount of def down you see with those brds dealing awesome rudras) and well they balance around the master fighting too with little ways to boost dmg... actually pet tp bonus might be good now unless staying in that gear till your pet uses move lowers the master dps too much. Actually given how much reduction they are giving us we might become like pup with constant ja use so they should probably consider removing the ja delay from ready like they did maneuvers. I mean between ready up to 2-3 times a minute, snarling every 30 seconds and reward now and then it's gunna really eat into our time

    Quote Originally Posted by scaevola View Post
    Yeah, the Ready timer reduction is a much-needed change, given that BST is actually getting a fair number of ways to increase pet attack speed now so the 1-minute cooldown is starting to be a real limitation.
    Well right now tp gain compared to timers wasn't really important since tp had so little to no effect and you can now use them without having to wait on tp (being able to use ready without tp was a real boon especially now with the timer reduction). But now that they are making tp matter this reduced timer is going to be interesting since the pet often wont have much lol. Though when they raise jps to 30 bst jugs are gunna be beastly with their attack speeds
    (1)
    Last edited by dasva; 02-06-2015 at 02:20 AM.

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