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  1. #1
    Player Ramzi's Avatar
    Join Date
    May 2014
    Posts
    141
    Character
    Ramzi
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Sapphires View Post
    Would have preferred a system like this, combined the random system with a progression based one:
    Make mecisto mantle no longer a wearable cape, add a player stat called 'CP Bonus'.

    1st Turn in your best CP cape (+48%) to set your base stat, requires all KI+megaboss KI of any content level.
    NPC sets your CP bonus stat is now +48.00%

    2nd and all capes after the 1st add 1/100th onto your existing base rate
    Turn in another cape (+27%),
    NPC increases your CP bonus stat to +48.27% (+0.27% not 27% since it is not 1st cape turnin)

    Now all 'cp capes' are useful and worth something, you get incremental progression and getting lucky on augment is still worth something.
    Would give incursion more longevity and nq coffers more worthwhile to spam opening.

    They could then make that CP bonus stat cap out at +100% or whatever.

    *The 1st step setting the base CP bonus stat could also be repeated by an NPC menu option, if somehow you previously had a lower rate like +30% due to bad cape luck.
    This would let someone who later gets a +50% cape to 'upgrade' their base rate past their current best.
    Except there's really nothing wrong with the CP mantle system. Not sure what you're suggesting. Keep opening coffers and eventually you'll get a 50% or something close to it.

    JSE cape system is extremely broken. One lucky coffer can instantly elevate you above others. A RUN in my LS opened a coffer with a RUN JSE cape with +5% DA, plus other great stats. Probably a one in a million of getting something that good. With so much randomness, no one can ever be on the same level with other players no matter how much time and effort is put in. That's why changes were needed and I'm glad SE recognized it.
    (1)

  2. #2
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Ramzi View Post
    Except there's really nothing wrong with the CP mantle system.
    I find it wrong from several points of view.
    First we should know why they decided to create it. Was it because they thought CP/hr rate was a bit low and they wanted to raise it a bit?
    Then they should have done it for all players, at the same rate.
    As it stands now it's a big bonus only for people who do incursion or for those lucky enough to get a 50% cape (trust me I do a lot of incursion and I still haven't seen one better than 42%. A friend's mule got a 50% one on his first Incursion run).
    This is pretty unfair imho. If they judge the rate being too low, they should raise it for everybody evenly.

    Secondly there's the inventory issue. Basically you're forced to gimp yourself (unable to use the back slot) to partially compensate for the low value of CP/Hr that you get from killing mobs.

    I use my cape, but I can't say I like it or that it's an elegant game design solution, quite the other way around.
    (5)
    And the autumn of life has finally come
    with the promise of winter thaw.