Results 1 to 10 of 31

Dev. Posts

Hybrid View

  1. #1
    Player
    Join Date
    Dec 2013
    Posts
    288
    As I've said before, I've done quite a lot of Incursion, doing the final tier of Gramk-Droog, etc. I've also formed/joined many Liij-Vok farm parties.

    I've gotten about 5 summoner capes so far, and all of them have had +0 or +1 Blood Pact damage, and I still have yet to see a single one with Blood Pact delay reduction. The highest skill I've seen is +4.

    Farming it just feels like a waste of time. You could farm for hours and not even see a single cape, and even if you do, it will likely end up being garbage. Yet, for some jobs (Summoner) the stats on it are so good and are such an upgrade over MANY other items that you really don't have a choice. Then you get to join parties and see everyone else get the capes you need. That is, IF you can even get a party, because farming something like Liij-Vok does not appeal to many people, resulting it in being difficult to even get a party together, and then kill him a reasonable number of times. Then you have the super randomness as stated in the opening post.

    Sigh. Please change this.
    (6)
    Last edited by Crevox; 02-03-2015 at 08:29 AM.

  2. #2
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Crevox View Post
    because farming something like Liij-Vok does not appeal to many people
    Yes.
    But as I stated before, Megaboss NQ crates have roughly the same chance of content being a cape as normal bosses' HQ crates.
    When you factor that in, most likely you'll get more chances to get what you want from Grammk's coffers, despite the larger pool, compared to farming specific bosses for a specific type of cape.


    @Martel
    Cape combining would be the best but I'm afraid:
    1) it would be technically challenging for them to develop because they didn't create the capes augment system that way
    2) as much as I'd love it, it would give players too much control over the randomness, which I hate, but evidentely it's intended to be part of this system. It's unreasonable to expect them to change that much.

    The suggestion I made instead, or very similar ones, I can see as "possible" if they ever want to bother with doing something about it, it would be pretty simple to implement, it would give us a less frustrating and higher degree of control over capes, but at the same time it would keep a high enough level of randomness, that devs seem to love so much.
    I just tried to suggest something I could see realistically being implemented, not the system of my dreams, of course =/
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.