Not so sure, sure supply will go up and prices will decline a bit, but I do expect that with the insane alleviation of the conditions demand for Alexandrite will go up as well.
At a certain point they'll meet in the middle.
So let's explore that. What in Final Fantasy XI requires mass amounts of gil? Basically only two or three things- REM building, perfecting Skirmish augments, and leveling certain crafts. The "R" and the "M" parts of that first area have now been addressed. Skirmish is so easy, and has such a low barrier to entry, that you can farm your own stones for augments. Crafting has been somewhat addressed as of this latest patch, too, with the range of recipes that give skillups at any given level being widely increased. The only big outstanding issue remaining is the "E". Since 4 songs from bard is gated behind HMP's and Riftcinders still, I expect that will be addressed in the near future, too.
Any other in-game goal can be accomplished without farming Alex or Dyna. Hell, getting your Job Points to cap will reward enough Sparks/Accolades these days to EASILY pay for gearing that job well.
This is the best non-expansion update ever. And I say that as someone who built a mythic starting from scratch under the old system. FFXI is drawing to a close. This lets people have their dream weapons now. The requirements aren't lowered, you still have to put the time in, but it's not gated behind artificial restrictions.
My shot at this thread for Empy:
Can we please lessen the unGodly Restrictions for Empyrean weapons
~ si deus nobiscum quis contra nos ~I am a Lazy French Shower
I'm somewhat expecting something magical in the second installment of RoV taking care of the Empyrians.
Saving Ergons for the last one.
We have a few updates on ZNM requests we have received.
- There are no plans to make any changes to the acquisition rate of Mulcibar’s Scoria, as this is directly tied to the difficulty of upgrading mythic weapons.
- When it comes to removing the EX property on trigger items for ZNMs and adding warps to their spawning locations, we have to carefully look into this as a single character could control the “???” for a long period of time.
- We’ll be looking into making adjustments to reduce the respawn time of the “???” for ZNMs.
Colby "Grekumah" Casaccia - Community Team
does it make a diff if you make mythics easyer to make given there is no plans to update the rem weapons to decent dmg
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