this isn't really that important. Timestamps are for one's own reference, so it doesnt matter that there's a minor discrepancy.Timestamps display the time when an action or communication reaches the client. For this reason, depending on the connection speed, the displayed timestamp between players will vary. For example, if Player A uses cure on Player B, there is a possibility that the time displayed for that cure for Player A and Player B may be different by a few seconds.
For this reason, displaying the seconds will result in different times, so we currently have no plans to display seconds in the timestamps.
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