Cat!
Filler, filler, filler, 'cause the editor said my message was too short. Lol
Timestamps display the time when an action or communication reaches the client. For this reason, depending on the connection speed, the displayed timestamp between players will vary. For example, if Player A uses cure on Player B, there is a possibility that the time displayed for that cure for Player A and Player B may be different by a few seconds.
For this reason, displaying the seconds will result in different times, so we currently have no plans to display seconds in the timestamps.
Colby "Grekumah" Casaccia - Community Team
Yes and if the time is 1:59:59 and there's a 1 second delay then the other person will get 2:00. Same issue. Who cares. Timestamp is basically worthless without the second indicator even if it's off between clients.
I know right? Someone will screen shot themselves claiming KA and there will be a 1 second difference between his screen shot and someone else's screen shot.... and then the rioting will begin. People will flood the street in protest. Businesses will be burned to the ground. The army will have to come in and stop it, but it will be too late. The swarms of die hard PS2 players will have become too big to contain. They will overthrow the government. None of them will agree on how to manage it. Chaos will ensue. The entire island will erupt into civil war.....
Or you know... Probably nothing will happen.
Just add a disclaimer then enable seconds; problem solved.
It was a nice break, but we're back to no plans land.
I'm only kidding, but thanks Grekumah, that's unfortunate.
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