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Thread: Timestamp

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  1. #1
    Player Catmato's Avatar
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    Mar 2011
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    Catmato
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    Leviathan
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    BST Lv 99

    Timestamp

    Quote Originally Posted by Fortyuryino View Post
    • The format of log window timestamps has been adjusted.
    That's great. How about adding seconds to the timestamp, as well as adding timestamps to every line instead of just chat?
    (4)

  2. #2
    Player Malthar's Avatar
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    Shiva
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    Cat!

    Filler, filler, filler, 'cause the editor said my message was too short. Lol
    (1)

  3. #3
    Community Rep Grekumah's Avatar
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    Timestamps display the time when an action or communication reaches the client. For this reason, depending on the connection speed, the displayed timestamp between players will vary. For example, if Player A uses cure on Player B, there is a possibility that the time displayed for that cure for Player A and Player B may be different by a few seconds.

    For this reason, displaying the seconds will result in different times, so we currently have no plans to display seconds in the timestamps.
    (0)
    Colby "Grekumah" Casaccia - Community Team

  4. #4
    Player
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    Yes and if the time is 1:59:59 and there's a 1 second delay then the other person will get 2:00. Same issue. Who cares. Timestamp is basically worthless without the second indicator even if it's off between clients.
    (6)

  5. #5
    Player Alhanelem's Avatar
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    Quote Originally Posted by Grekumah View Post
    Timestamps display the time when an action or communication reaches the client. For this reason, depending on the connection speed, the displayed timestamp between players will vary. For example, if Player A uses cure on Player B, there is a possibility that the time displayed for that cure for Player A and Player B may be different by a few seconds.

    For this reason, displaying the seconds will result in different times, so we currently have no plans to display seconds in the timestamps.
    this isn't really that important. Timestamps are for one's own reference, so it doesnt matter that there's a minor discrepancy.
    (6)

  6. #6
    Player Camiie's Avatar
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    Quote Originally Posted by Grekumah View Post
    Timestamps display the time when an action or communication reaches the client. For this reason, depending on the connection speed, the displayed timestamp between players will vary. For example, if Player A uses cure on Player B, there is a possibility that the time displayed for that cure for Player A and Player B may be different by a few seconds.

    For this reason, displaying the seconds will result in different times, so we currently have no plans to display seconds in the timestamps.
    Third party tools can do it. You can too.
    (3)

  7. #7
    Player Raydeus's Avatar
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    Quote Originally Posted by Camiie View Post
    Third party tools can do it. You can too.
    But Japanese PS2 players' feelings!! ( ゚д゚)
    (1)
    'Don't ever, ever try to lie to the internet. Because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.'
    - Lord Gaben

  8. #8
    Player FrankReynolds's Avatar
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    Quote Originally Posted by Raydeus View Post
    But Japanese PS2 players' feelings!! ( ゚д゚)
    I know right? Someone will screen shot themselves claiming KA and there will be a 1 second difference between his screen shot and someone else's screen shot.... and then the rioting will begin. People will flood the street in protest. Businesses will be burned to the ground. The army will have to come in and stop it, but it will be too late. The swarms of die hard PS2 players will have become too big to contain. They will overthrow the government. None of them will agree on how to manage it. Chaos will ensue. The entire island will erupt into civil war.....

    Or you know... Probably nothing will happen.
    (2)

  9. #9
    Player Malthar's Avatar
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    Just add a disclaimer then enable seconds; problem solved.
    (5)

  10. #10
    Player
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    It was a nice break, but we're back to no plans land.

    I'm only kidding, but thanks Grekumah, that's unfortunate.
    (4)

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