Quote Originally Posted by Singforu View Post
you seem to be mixing ideas in the same sentence. but to not assume, i will ask: what does you having HTB to use merits on, or you preferring to see JP come quick, have to do with my argument: since JP is another form of leveling, and that merits can't be converted to exp rings/pages that they shouldn't be able to be converted to the equivalent JP?
It's a mix of related ideas, certainly, to explain while I don't really have a strong opinion on the OP's statement. I was saying I would be unlikely to spend merits on Job Points as I spend them on HTBs. This statement was saying that even though I don't strongly support the OPs suggestion, I still think your argument was ridiculous.



Quote Originally Posted by Singforu View Post
exactly. because capacity is a form of exp.
In a manner, but you missed the entire point, you can't exchange exp for exp rings or for exp scrolls because it would be moot. Exchanging it into CP or JP would not. There are plenty of ways to change most forms of currency into gil, and even ways for you to exchange one type of currency into different denominations used for different things of it's own type which have different uses, and of course vouchers that change into most types of currency.



Quote Originally Posted by Singforu View Post
you still had to kill something, so no, you didn't exchange merits for capacity.
See the same argument when you say you can't exchange it for JP rings, or heck, could even say "You still had to use a Capacity Scroll, so no, you didn't exchange merit points for capacity.

Quote Originally Posted by Singforu View Post
to what limit? as someone else suggested, do you want a button on the main menu that when you press it gives you JP? I believe we should have the same access to JP as we do EXP. Anything beyond that is unacceptable. So yes, I advocate more places of getting CP than what is currently present (i.e.: CP pages you get from doing a quest), but within the restriction i just mentioned.
To a logical limit that makes the majority of the player base happy enough to keep playing, but busy enough not to run out of things to do, which is the only logical thing to strive for in MMO design. I believe we currently gain JP too slowly, I can't state a concrete number, but I do believe doubling the amount of CP we obtain would do such, even over the long haul, could it be raised past that? Probably, but I wouldn't hazard an exact guess where the cut off point is for too much or too little exactly, but I feel we're a far cry away from that at the moment.