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  1. #1
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,214
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1

    Can we remove the minimum 60-min respawn timer when NMs are killed?

    Hi SE,
    I've been reading a lot and when many NMs are killed, they have a repop window that won't begin for another hour. Can this be shorted..or removed altogether? I'm speaking with respect to the NMs required to start Empyrean Weapons.

    Thank you.

    (While we're talking about NMs, Unity NMs are way more fun than Abyssea NMs when it comes to upgrading stuff...for many obvious reasons).
    (9)

  2. #2
    Player Tidis's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    437
    Character
    Tydis
    World
    Asura
    Main Class
    PLD Lv 99
    I agree, it's not like they drop anything useful anymore, taking away any sort of wasted time would be beneficial.
    (1)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    453
    While we're at it, please drop the 3 minute pop timer for ZNMs down to 1 minute (or even a few seconds like we have with Unity).
    (2)

  4. #4
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    Go a few steps more. Just put multiple ??? at the same area with a respawn of .01 seconds that will instantly give you the win/item when you just click it.
    (2)

  5. #5
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,214
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Malthar View Post
    Go a few steps more. Just put multiple ??? at the same area with a respawn of .01 seconds that will instantly give you the win/item when you just click it.
    I assume you are being sarcastic. However, I don't think removing the wait-time between NM windows has anything to do with reducing difficulty or skill required to accomplish the task. Is waiting even a skill?

    If I only have a 4-hour period to play FFXI and I choose to dedicate that time to hunting NMs for a trial, then why must I lose an hour of to that task because of this artificial wait time?
    (4)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    453
    Quote Originally Posted by Malthar View Post
    Go a few steps more. Just put multiple ??? at the same area with a respawn of .01 seconds that will instantly give you the win/item when you just click it.
    that's just silly. you should still have to kill the NM.
    (0)

  7. 01-05-2015 11:22 AM

  8. #7
    Player Ramzi's Avatar
    Join Date
    May 2014
    Posts
    141
    Character
    Ramzi
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Stompa View Post
    From memory, SE already reduced the base timers on the Empy-path NMs around the same time as they did coin weapons / ws trial weapon updates. So if you are camping Empy-path NMs today, you already have a much easier time of it than other people had in 2011~. I remember when Hovering Hotpot was still in the basement, I was making the empy dagger at that time, and HH took 9~23 hours to spawn if you had bad luck. I did the same trial on a mule recently in the new upstairs camp and HH popped really quickly, by comparison.
    They did make it better than it used to be, but that's really not good enough. I still camped Bugbear strongman for 4+ hours before it popped, then after the kill, it was another 8 hours to pop it again. Unacceptable these days. Lottery after one hour passes should be changed to lottery all the time with MAX wait time of one hour assuming PH's are being killed. This should be the case for all regular NM's.
    (1)

  9. #8
    Player Rwolf's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    The window now opens immediately after death on all the Empyrean/WoE path NMs. I've done a lot of them the hard way post that update and I've seen each of them spawn at least once before their old window was open. I do agree that some of the NMs have really crappy spawn rates. You can still go up to 4-8 hours trying to get some of them to spawn even though the window is immediately open.

    They should boost the probability that they will spawn in some way or another. The instant window I agree isn't enough given if you are making an Empyrean weapon (more power to you). That Heavy Metal/Riftcinder/Riftdross is more than enough of a gate that doesn't need the old NMs to take so long.
    (0)

  10. #9
    Player Xantavia's Avatar
    Join Date
    Mar 2011
    Location
    Serpent General Wannabe
    Posts
    307
    Character
    Xantavia
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Ramzi View Post
    They did make it better than it used to be, but that's really not good enough. I still camped Bugbear strongman for 4+ hours before it popped, then after the kill, it was another 8 hours to pop it again. Unacceptable these days. Lottery after one hour passes should be changed to lottery all the time with MAX wait time of one hour assuming PH's are being killed. This should be the case for all regular NM's.
    Good, it wasn't just me. Over the past several months, I've done sword, dagger, and H2H. Bugbear strongman was the only one that took a long time. I don't know if the number of kills before he popped was greater than average, but the 15 minute respawn timer was a drag.
    (0)

  11. #10
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Did they ever get around to reducing the respawn of ??? in Al'taieu?
    (0)

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