Quote Originally Posted by Nezha View Post
I'm glad the HP and MP job point categories are being combined, but the addition of the burden reduction from Activate/Deus would only be used to obtain gifts after all other categories are maxed, said another way: it is absolutely useless. I do understand it is so if we spent job points on Automaton Max MP Bonus, there would be something to carry our points over to, but granted there are only so many categories you are going to make for each job please just remove it or put a placeholder for future update.

If there is any puppetmaster that would like this over any other possibility like automaton enmity augmentation (+ for melee/-for mages), automaton damage taken-%, Stout Servant augmentation, hell even Activation Recast (and yes I know it's already in merits), PLEASE reply with "thumbs down". If you'd like to see it replaced or removed for addition of something better in future update please like this post. I really do want this changed and I want a way for DEVs to see what the community thinks about it.
+1'd. Yes to everything you said.

Similarly, the Repair category is also useless. PUP does not need a new mechanic for restoring MP because we can and will just deactivate and activate again. I would LOVE to see an automaton damage taken and/or stout servant category. There's a clear reason for why Automaton HP was and remains the most popular category: the pets need to be more durable. If they spend most of the fight dead, then we're basically just a really bad MNK.

(The player itself could stand to be more durable too, but that's a separate subject.)