Bst always gets new pets
Smn didnt get new avatars, they got new blood packs. The atmos avatar they got was promised to them like 4 years ago.
But yes i would love a mnk or sam or war pet that is ment for close range DD instead of a rng pet.
Bst always gets new pets
Smn didnt get new avatars, they got new blood packs. The atmos avatar they got was promised to them like 4 years ago.
But yes i would love a mnk or sam or war pet that is ment for close range DD instead of a rng pet.
I must say I didn't see Protectra/Shellra coming... I hate to go a mile whenever SquareEnix gives us an inch, but with the addition of Protectra/Shellra to Soulsoother we are one step closer to living up to the Development Team's job concept of Puppetmaster: 'Being comfortable in almost any situation.' For a long time now Puppetmasters have been and NEEDED to be good soloers, because you just were not going to get a party invite for experience point parties years ago and definitely endgame, and even to date that can still be the case. I don't mind being third or fourth string, but I think it is time we get to play on the proverbial team. Wouldn't it be great if Curagas were added to Soulsoother making it competitve enough as a healer in alliance events such that the average player might go, "Hey, there are no White Mages or Scholars replying to my shout, but there is a Puppetmaster, who is a reputable player interested in joining..." Or "Hey, we've been shouting for an hour for a Paladin or a Rune Fencer, but there is a Puppetmaster with a well geared Valoredge Frame that could tank for us!!" Or "Hey I can't find any mythic or relic Rangers for Ark Angel HM, but my friend is a pretty solid Puppetmaster and his Sharpshot frame could keep up with your run of the mill ranger." You get the point, not only would that open up three new avenues for the job, it would save lots of time for events due to Vana'diel's dwindling population.
I'm not suggesting that any ol' Puppetmaster should be able to waltz right in and outright displace the main jobs for specific roles, but I would like to see us competitive enough to be considered. To achieve this aim I think the following adjustments would be feasible for future updates:
-Adding Curagas to Soothsoother Head
-Adding more enmity gear and/or attachments to Puppetmasters when making tier III attachments for tanking purposes
-Adding Double or Triple shot ability to Sharpshot head only, for balance, with activation similar to Shield Bash's association with Valoredge Frame. Also adding full TP return from Barrage Turbine.
-Adding Refresh II to Stormwaker Head, and allowing it to cast Refresh II/Haste II on others depending on their job only if Water Maneuver is active. Also adding Frazzle/Distract for debuffing capabilities solo or in groups
I would make suggestions for Spiritreaver and Harlequin, but Spiritreavers is not even close to competing with a Black Mage, and Harlequin is a long way from being useful, but I still think it should be.
I'm glad the HP and MP job point categories are being combined, but the addition of the burden reduction from Activate/Deus would only be used to obtain gifts after all other categories are maxed, said another way: it is absolutely useless. I do understand it is so if we spent job points on Automaton Max MP Bonus, there would be something to carry our points over to, but granted there are only so many categories you are going to make for each job please just remove it or put a placeholder for future update.
If there is any puppetmaster that would like this over any other possibility like automaton enmity augmentation (+ for melee/-for mages), automaton damage taken-%, Stout Servant augmentation, hell even Activation Recast (and yes I know it's already in merits), PLEASE reply with "thumbs down". If you'd like to see it replaced or removed for addition of something better in future update please like this post. I really do want this changed and I want a way for DEVs to see what the community thinks about it.
Last edited by Nezha; 01-10-2015 at 02:33 PM.
+1'd. Yes to everything you said.
Similarly, the Repair category is also useless. PUP does not need a new mechanic for restoring MP because we can and will just deactivate and activate again. I would LOVE to see an automaton damage taken and/or stout servant category. There's a clear reason for why Automaton HP was and remains the most popular category: the pets need to be more durable. If they spend most of the fight dead, then we're basically just a really bad MNK.
(The player itself could stand to be more durable too, but that's a separate subject.)
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