
Originally Posted by
Alhanelem
That's really just an opinion / ancedotal (aka eyeballing) observation though, you don't have anything to support that. A "modern MMO" can still gain subscribers after launch if it's actually good. The real problem is a lot of the "Modern MMOs" recently have been total crap or failed to listen to their players at all fueling disinterest, thereby forcing a free to play switch which usually doesn't help (but also prevents measurement of success by number of subscribers).
Besides that, "modern MMO" is a very vague statement. Where do we draw the line? Many MMOs today derive a lot of things from World of Warcraft (many of which WoW did not invent and rather got from Everquest), but WoW came out not long after FFXI. So what's your argument? Is every MMO after WoW "Modern?" Because in my opinion, with so many later games bearing a lot of similarities to WoW, it has to be considered modern, and that game most certainly did grow (and grow, and grow) for multiple years.
It's worth noting that FFXIV has vastly more subscribers than it did when the original version launched. When you consider that, we have an (admittedly rare/never before) example of a game that started out pretty badly but became more successful later.