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  1. #11
    Player
    Join Date
    Jan 2012
    Posts
    645
    Everything I have unstored, I use, frequently, I can't toss old gear because there aren't upgrades to those slots yet, either give me gear that works on several jobs and is an upgrade in all the situations I go to, or stop giving me things i need to hold onto to upgrade things, though i get those done as quickly as possible (-.- Unity) sometimes they sit there for a while.

    A system that I brought up before would solve a lot of inventory space, and the porter moogle was a huge boon for me, personally, and it's not a matter of months, for me it's a matter of patches, more patches bring more gear and more gear means more space is used, unless things are obsoleted, for example when adoulin came out I got A TON of free space, because my upgrades allowed me to toss several old peices and partially completed peices, the game hasn't been like that again for a while, because yes it bothers people to lose things they spent a lot of time getting, but, at this point it would be good for inventory space.
    (0)

  2. #12
    Player Malithar's Avatar
    Join Date
    Apr 2014
    Posts
    447
    Character
    Malothar
    World
    Bahamut
    Main Class
    GEO Lv 99
    Quote Originally Posted by Selindrile View Post
    Shinryu: Updated Twilight gear!
    Promathia: Rajas Ring!
    Apocalypse Nigh: Ethereal! Suppanomimi! (They didn't put it in DM2 ; ; )
    Ultima/Omega: Loquacious Earring! Brutal Earring!
    Atomos: Moonshade Earring!
    Maat: Black Belt!

    Mini Expansion gear would be cool revamped!

    I would love to see updated versions of these classic accessories and other items we still sometimes use but feel like they should be better and have at least (99) next to them.~
    I really hope they don't go that far. Reusing some old mission and BC fights that most only did once, sure, I guess, at least if they're years, if not over a decade old. But going all the way like that, where does it stop? Furthermore, once we go to say ilvl 129, then what? We going to spend a year with no new content except for the 129 version of all this content and gear? I get that they needed a stop gap, something to fill in with during SoA, I've even enjoyed it for the most part. But they need to figure out another solution for new content rather than create an endless carrousel with the same content being upgraded to the newest ilvl.
    (0)
    7/10/14

  3. #13
    Player
    Join Date
    Jan 2012
    Posts
    645
    If you haven't figured it out, all we're getting is stopgap content with the exception of the final delve probably, until the next expansion, if it ever comes, that's generally how XI has always done it.
    (0)

  4. #14
    Player Malithar's Avatar
    Join Date
    Apr 2014
    Posts
    447
    Character
    Malothar
    World
    Bahamut
    Main Class
    GEO Lv 99
    Quote Originally Posted by Selindrile View Post
    If you haven't figured it out, all we're getting is stopgap content with the exception of the final delve probably, until the next expansion, if it ever comes, that's generally how XI has always done it.
    wut?

    With the exception of 99 Limbus (new floor, modified TP moves on bosses), Salvage (entirely different mechanics and layouts), and at a stretch 99 Arch NMs in Dyna, reusing entire events has never been how FFXI has done it. They've reused mob and gear models, and that's really it. Regardless, ilvling old things that most haven't done in years or a decade are cool. ilvling things that we were all doing 2 years ago, not so much. Pretty lol worthy, but an ilvl Garrison with different mechanics and useful gear would be kinda cool, no one even did that when it was new to the game. Reusing existing resources is fine to add filler content. Tossing ilvl at every mission and event in the game though, doing largely nothing beyond increasing stats and adding lack-luster side grade gear, doesn't really do much positive for the game.

    And as mentioned, whats going to happen once ilvl increases? Be stuck running the *new and improved* 129 versions? It'd be an easy way to paint themselves into a corner without being careful. Maybe it's why we haven't seen any new Merit BCs, considering all the sources they have to pull from, stopping when they did would hint at holding out for some reason.
    (1)
    7/10/14

  5. #15
    Player
    Join Date
    Jan 2012
    Posts
    645
    Salvage and Limbus original incarnations were finishing developing content that was largely created in the expansion, and just delayed to be released, like XI always does.

    Between new expansion content we got things like: BCNMs, ENMs, VW, Legion, Dyna Reforge, Salvage v2, Ultima/Omega v2, Nyzul v2, Odin v2, Monstrosity, FoV, GoV, Trial of the Magians, Aventuring Fellows, Pankration, MMM (Though they put a lot of work into MMM's system), same goes for Meeble Burrows and Walk of Echoes.

    We occasionally get new monster graphics and gear graphics between expansions, almost never new zones, and it's definitely not the norm, when they're trying to keep things going between expansions, we get a lot of stopgap rehashed content, it's not all bad, and it's even nice when it tickles the ol nostalgia feels.
    (0)
    Last edited by Selindrile; 01-07-2015 at 12:14 AM.

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