
Originally Posted by
Martel
Thing is, It does prevent enlight decay, but it also blocks enlight dmg. You just get the en-dmg from runes. Which is far faaar weaker than Enlight, much less Enlight II. So it's a double trade off. You give up other subjobs, and do far less en-dmg for higher acc. It's a worthwhile trade off though.
But this means that if enlight didn't decay, you'd have constant 110 en-dmg per hit(490 skill Enlight II) rather than about 30 en-dmg per hit(what I get with 2 runes up single wielding Burtgang.) And this could be combined with multi-hit weapons to stack up quite a bit of en-dmg.
Would it be broken? No, not really. If you compare it to things like, the current state of Rudra's, etc. But it is most likely the reason SE made enlight decay in the first place.
Again, I'm all for removing the decay.... as long as it doesn't come with a potency nerf.