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  1. #1
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    Dec 2013
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    I have seen the math the other way around too. See how that works?

    You are entitled to your own opinion and I am to mine. I've made my opinion on the matter clear, so that's all I needed to say.
    (0)

  2. #2
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Crevox View Post
    I have seen the math the other way around too. See how that works?
    No. Math doesn't work that way. You are entitled to your own opinion. You are not entitled to your own math.
    (9)

  3. #3
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    Quote Originally Posted by FrankReynolds View Post
    No. Math doesn't work that way. You are entitled to your own opinion. You are not entitled to your own math.
    You and the other people liking your posts should actually do the math instead of just saying so. You're all in a delusion hoping that Rudra's doesn't get nerfed instead of actually being concerned about the balance of the game, just being happy that you're OP. Beyond that, many of the people posting don't actually have enough experience with end game and other jobs to even make a proper judgment on it, they just like being strong.

    I am really, really hoping it does get nerfed, but it probably won't be. SE never seems to nerf anything.

    The damage, described by Byrth above, is very high. That combined with SA, TA, Assassin's Charge, whatever else Thief has, even more. I'm also pretty sure it scales better in damage at 3000 TP than Fudo does, resulting in even more damage (Rudra's is 19.5 at 3000, Fudo is 8.0, Rudra's scales up harder). Beyond that, they also bring TH and the utility of the enmity control, Feint, Conspirator... blah blah. There's just no reason for Rudra's to do so much damage on top of everything else Thief already has going for it.

    We also can't forget the 99% accuracy of daggers, and how much stronger Rudra's is than every other dagger weaponskill, thus making them almost useless in comparison in the majority of scenarios.
    (0)
    Last edited by Crevox; 01-12-2015 at 10:15 AM.

  4. #4
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Crevox View Post
    You and the other people liking your posts should actually do the math instead of just saying so. You're all in a delusion hoping that Rudra's doesn't get nerfed instead of actually being concerned about the balance of the game, just being happy that you're OP. Beyond that, many of the people posting don't actually have enough experience with end game and other jobs to even make a proper judgment on it, they just like being strong.

    I am really, really hoping it does get nerfed, but it probably won't be. SE never seems to nerf anything.

    The damage, described by Byrth above, is very high. That combined with SA, TA, Assassin's Charge, whatever else Thief has, even more. I'm also pretty sure it scales better in damage at 3000 TP than Fudo does, resulting in even more damage (Rudra's is 19.5 at 3000, Fudo is 8.0, Rudra's scales up harder). Beyond that, they also bring TH and the utility of the enmity control, Feint, Conspirator... blah blah. There's just no reason for Rudra's to do so much damage on top of everything else Thief already has going for it.

    We also can't forget the 99% accuracy of daggers, and how much stronger Rudra's is than every other dagger weaponskill, thus making them almost useless in comparison in the majority of scenarios.
    The damage over time is what matters. Not who can hit the highest one time epeen weapon skill number during a fight. That's why monk has always been competitive despite low ws numbers and frequency in comparison to samurai. Thief has always been a job that relied on spike damage and it can do that again now. There's more to the game than who has the highest weapon skill number.

    And come on... Enmity control?...Treasure hunter?... /SMH
    (4)
    Last edited by FrankReynolds; 01-12-2015 at 11:39 AM.

  5. #5
    Player dasva's Avatar
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    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Crevox View Post
    You and the other people liking your posts should actually do the math instead of just saying so. You're all in a delusion hoping that Rudra's doesn't get nerfed instead of actually being concerned about the balance of the game, just being happy that you're OP. Beyond that, many of the people posting don't actually have enough experience with end game and other jobs to even make a proper judgment on it, they just like being strong.

    I am really, really hoping it does get nerfed, but it probably won't be. SE never seems to nerf anything.

    The damage, described by Byrth above, is very high. That combined with SA, TA, Assassin's Charge, whatever else Thief has, even more. I'm also pretty sure it scales better in damage at 3000 TP than Fudo does, resulting in even more damage (Rudra's is 19.5 at 3000, Fudo is 8.0, Rudra's scales up harder). Beyond that, they also bring TH and the utility of the enmity control, Feint, Conspirator... blah blah. There's just no reason for Rudra's to do so much damage on top of everything else Thief already has going for it.

    We also can't forget the 99% accuracy of daggers, and how much stronger Rudra's is than every other dagger weaponskill, thus making them almost useless in comparison in the majority of scenarios.
    I don't think you understand how this stuff works at all....

    AC isn't going to add that much percentage wise especially if you SA/TA and at one point was actually a dps loss to use it though not sure it still is. And without SA/TA thf ws at 1000 tp are doing only similar dmg to what others are doing while not doing it as often/fast as jobs like sam

    Not sure what your point in scaling as neither job would want to save that much tp other than to activate AM3 or maybe to store before a fight. But as far as which one scales better between 1250 and 3000 yes rudra's is bit better but it's not as crazy as you make it seem with those numbers they both gain a lot percentage wise. Meanwhile in the time you took to save up the same has made a self 5 step skillchain.

    Also I wouldn't call it so much stronger than every other dagger ws. The jobs with mythic daggers do similar dmg with their weapons sometimes better sometimes worse. Mercy stroke does more at 1250. Evisceration also does a lot of the time which is nice when SA or TA aren't up

    Edit: You know what also scales well and can get 99% acc? Savage blade. 5.0 ftp at 1000 14.5 at 3000. And at warrior making use of fencer and tp bonus earring will be having an effective tp of at a minimum 1800, with warcry up 2500. Which means throwing out ws with 13ftp as soon as they hit 1000 tp
    (4)
    Last edited by dasva; 01-12-2015 at 02:20 PM.

  6. #6
    Player Ritsuka's Avatar
    Join Date
    Mar 2011
    Posts
    210
    Quote Originally Posted by Crevox View Post
    You and the other people liking your posts should actually do the math instead of just saying so. You're all in a delusion hoping that Rudra's doesn't get nerfed instead of actually being concerned about the balance of the game, just being happy that you're OP. Beyond that, many of the people posting don't actually have enough experience with end game and other jobs to even make a proper judgment on it, they just like being strong.

    I am really, really hoping it does get nerfed, but it probably won't be. SE never seems to nerf anything.

    The damage, described by Byrth above, is very high. That combined with SA, TA, Assassin's Charge, whatever else Thief has, even more. I'm also pretty sure it scales better in damage at 3000 TP than Fudo does, resulting in even more damage (Rudra's is 19.5 at 3000, Fudo is 8.0, Rudra's scales up harder). Beyond that, they also bring TH and the utility of the enmity control, Feint, Conspirator... blah blah. There's just no reason for Rudra's to do so much damage on top of everything else Thief already has going for it.

    We also can't forget the 99% accuracy of daggers, and how much stronger Rudra's is than every other dagger weaponskill, thus making them almost useless in comparison in the majority of scenarios.
    SE doesn't nerf anything? What crack are you smoking ? They nerf a bunch of stuff >.> Ranger use to do 500 a shot back at level 75 wayyyyy before those high stat gear. A lot of people quit over it and stop playing ranger. That was in 2004 or 5 ish.
    (0)

  7. #7
    Player PlumbGame's Avatar
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    Mar 2012
    Posts
    233
    Character
    Dravidian
    World
    Sylph
    Main Class
    DRG Lv 99
    Quote Originally Posted by Crevox View Post
    I have seen the math the other way around too. See how that works?

    You are entitled to your own opinion and I am to mine. I've made my opinion on the matter clear, so that's all I needed to say.
    o·pin·ion
    əˈpinyən/
    noun
    noun: opinion; plural noun: opinions

    a view or judgment formed about something, not necessarily based on fact or knowledge.




    fact
    fakt/
    noun
    noun: fact; plural noun: facts

    a thing that is indisputably the case.
    (2)