I have seen the math the other way around too. See how that works?
You are entitled to your own opinion and I am to mine. I've made my opinion on the matter clear, so that's all I needed to say.
I have seen the math the other way around too. See how that works?
You are entitled to your own opinion and I am to mine. I've made my opinion on the matter clear, so that's all I needed to say.
You and the other people liking your posts should actually do the math instead of just saying so. You're all in a delusion hoping that Rudra's doesn't get nerfed instead of actually being concerned about the balance of the game, just being happy that you're OP. Beyond that, many of the people posting don't actually have enough experience with end game and other jobs to even make a proper judgment on it, they just like being strong.
I am really, really hoping it does get nerfed, but it probably won't be. SE never seems to nerf anything.
The damage, described by Byrth above, is very high. That combined with SA, TA, Assassin's Charge, whatever else Thief has, even more. I'm also pretty sure it scales better in damage at 3000 TP than Fudo does, resulting in even more damage (Rudra's is 19.5 at 3000, Fudo is 8.0, Rudra's scales up harder). Beyond that, they also bring TH and the utility of the enmity control, Feint, Conspirator... blah blah. There's just no reason for Rudra's to do so much damage on top of everything else Thief already has going for it.
We also can't forget the 99% accuracy of daggers, and how much stronger Rudra's is than every other dagger weaponskill, thus making them almost useless in comparison in the majority of scenarios.
Last edited by Crevox; 01-12-2015 at 10:15 AM.
The damage over time is what matters. Not who can hit the highest one time epeen weapon skill number during a fight. That's why monk has always been competitive despite low ws numbers and frequency in comparison to samurai. Thief has always been a job that relied on spike damage and it can do that again now. There's more to the game than who has the highest weapon skill number.
And come on... Enmity control?...Treasure hunter?... /SMH
Last edited by FrankReynolds; 01-12-2015 at 11:39 AM.
I don't think you understand how this stuff works at all....
AC isn't going to add that much percentage wise especially if you SA/TA and at one point was actually a dps loss to use it though not sure it still is. And without SA/TA thf ws at 1000 tp are doing only similar dmg to what others are doing while not doing it as often/fast as jobs like sam
Not sure what your point in scaling as neither job would want to save that much tp other than to activate AM3 or maybe to store before a fight. But as far as which one scales better between 1250 and 3000 yes rudra's is bit better but it's not as crazy as you make it seem with those numbers they both gain a lot percentage wise. Meanwhile in the time you took to save up the same has made a self 5 step skillchain.
Also I wouldn't call it so much stronger than every other dagger ws. The jobs with mythic daggers do similar dmg with their weapons sometimes better sometimes worse. Mercy stroke does more at 1250. Evisceration also does a lot of the time which is nice when SA or TA aren't up
Edit: You know what also scales well and can get 99% acc? Savage blade. 5.0 ftp at 1000 14.5 at 3000. And at warrior making use of fencer and tp bonus earring will be having an effective tp of at a minimum 1800, with warcry up 2500. Which means throwing out ws with 13ftp as soon as they hit 1000 tp
Last edited by dasva; 01-12-2015 at 02:20 PM.
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