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  1. #1
    Player dasva's Avatar
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    Jul 2012
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    Dasva
    World
    Shiva
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    SAM Lv 99
    Quote Originally Posted by Ulth View Post
    Wait, is this true? I figured it was like other final fantasy games where there is a damage cap that can't go over a certain number.
    There was a guy who screenshotted doing a 113559 barrage to Volatile Matamata that he claims took it from 46% to 0 by itself and that mob has a little over 2 mil hp... so that would be around 1 mil dmg but not as much showed. And previously when the display cap was around 63k people were clearly going over it and it would just roll around and they'd one shot mobs with 65k+ hp
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  2. #2
    Player Alhanelem's Avatar
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    Quote Originally Posted by dasva View Post
    There was a guy who screenshotted doing a 113559 barrage to Volatile Matamata that he claims took it from 46% to 0 by itself and that mob has a little over 2 mil hp... so that would be around 1 mil dmg but not as much showed. And previously when the display cap was around 63k people were clearly going over it and it would just roll around and they'd one shot mobs with 65k+ hp
    The maximum you can see *before day/weather multipliers* is 99999 (used to be 9999). However, multipliers added at the end can result in a displayed number that goes over 9999. When using Odin on NMs when it came out, I would frequently see it do 9999 damage when used at the start of a fight; but sometimes, if it was darksday or dark weather, I would see numbers over 10000. The 9999 cap was later increased to 9999 as ways of doing that much damage increased, i believe.

    I've also seen (back before Audolin came out) weapon skills that did 9999 damage but resulted in a skillchain that did more than 10000. It's an awkward design in any case, because it was definitely dealing more damage than the 9999 stated.
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  3. #3
    Player dasva's Avatar
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    Dasva
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    Shiva
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    SAM Lv 99
    Quote Originally Posted by Alhanelem View Post
    The maximum you can see *before day/weather multipliers* is 99999 (used to be 9999). However, multipliers added at the end can result in a displayed number that goes over 9999. When using Odin on NMs when it came out, I would frequently see it do 9999 damage when used at the start of a fight; but sometimes, if it was darksday or dark weather, I would see numbers over 10000. The 9999 cap was later increased to 9999 as ways of doing that much damage increased, i believe.

    I've also seen (back before Audolin came out) weapon skills that did 9999 damage but resulted in a skillchain that did more than 10000. It's an awkward design in any case, because it was definitely dealing more damage than the 9999 stated.
    Are you sure 9999 was the display cap because 9999 was the cap on the ability of Zantetsuken before modifiers not display cap. And isn't it still that way? Also back in abyssea era it was somewhere between 60-65k and if you did more it would just wrap around so a 70k ws would say it only did 5k or something like that. I have a few screenshots somewhere of 1 shotting Shinryu with "15k" wildfires

    Also what do you mean multipliers on the end? Most damage calcs are mostly a bunch of multipliers and in the case of magic dmg several things come after day/weather.
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    Last edited by dasva; 12-31-2014 at 08:56 AM.