
Originally Posted by
Vinedrai
I don't understand why most people are so adamant against DDs being able to dish out identical amounts of damage. In the worst case scenario, one or two jobs will still have very slightly more potential in a given situation than the rest and will be prioritized. How is that any different than the current situation in the end? On the bright side however, people would get to enjoy more jobs. I am afraid that the dev team isn't capable of achieving that, considering their current policy of "let's dish out some ridiculous buffs and hope people relate", but why bash people who wish for that?
Edit: They were never good at job balancing, forcing players to go with the most foolproof setups to save time and resources. They chose the easy route and basically told players to deal with it, instead of prioritizing job balance and encouraging them to try out different setups. I know it isn't an easy task, there are too many jobs etc. but who would rather see, for example, chocobo racing updates while one job shits all over the rest.