(This is a question to Square Enix.) ;
Regeneration from 10~25 was definitely a step in the right direction! however when will we be seeing more unique Blue Mage enhancing magic's? preferably ones that rely on blue magic skill would be nice! Looking into the future of Blue Mage, please consider adding more enhancing magic's! the last Blue Enhancing Magic received was Natures Meditation for 20% attack bonus which was yet some time ago so it is beginning to feel like enhancing magic's for Blue Mage are overdue!
Blue mage should be eating enemies TP! so absorb-tp like spell would be innovative towards the job. Unique spells like this are what gave BLU it's allure, please keep unique job magic's / Job traits coming, and use less of remixed versions of other job traits.
Barrier tusk - Should be re-evaluated to work more like phalanx! (potency wise) Since the two currently cant co-exist I cant see this effecting the in-game balance, and making the spell reliant on your blue magic skill would add a nice flare to the job. Diablos pet should not have a higher phalanx than Blue Mage.
lastly, enhancement spell(s) that would govern the balance of BLU played in all ideal situations would be ideal as well, for example;
Yesterdays News- Raises TP, Job trait; Quick magic, Recast 120 seconds, casting time; 6 seconds.
Lingering Auroma- Grants player spikes which are dependent on day / weather. Job trait; Critical Hit % increase, Recast 180 second, casting time 8 seconds.
Keep the job fresh!
Evn