Quote Originally Posted by Protey View Post
i think about the only way woodworking would have a profitable synth is if there was some furniture that could be made that gave some awesome moglification benefit. kind of like what we are getting with the cheers from mog gardens (bonuses to melee skills, magic skills, capacity point acquisition increase, etc)
They could add a [SU] crossbow for thf as well as add more craftable bolts and arrows. What really makes profits is when people have to buy things they use lots of like food, ammo, and medicines. The problem is the materials need to be easy enough to obtain so the prices will be reasonable. A bad example of this would be Abrasion Bolts which requires belladonna sap. Of course there are lots of other reasons that contributes to why no one buys Abrasion bolts. Anyway to make arrows/bolts/bullets/shurikens profitable the materials needed to make them would need to be abundant and cost less than how much gil you could make buy buying delve items and selling them with the same about of plasm. Otherwise people will just keep buying ammo with plasm.

Of course Alchemy is my main craft and I wouldn't mine some new medicines. Maybe things like more powerful tp wings. Revitalizers, or other medicines that you currently can only get through temporary items.