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  1. #91
    Player Kline's Avatar
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    Mar 2011
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    8
    Character
    Kline
    World
    Cerberus
    Main Class
    WAR Lv 99
    ya i would love to have a wyvern like the black ones in dynamis
    (0)

  2. #92
    Player Zidian's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    22
    Character
    Zidian
    World
    Shiva
    Main Class
    DRG Lv 90
    Thanks for the reply, but as a dat modder (dont ban me! =/) Creating wyvren meshes and graphcis is about a 3 hour, if not less, job. The real reason, id imagine, is that the SE dev team is either incredibly busy with new content, or SE is cutting down expenses and therefore work time for the devs. Regardless, thanks again for addressing the issue, its been a long time coming.
    (3)

  3. #93
    Player Babygyrl's Avatar
    Join Date
    Mar 2011
    Location
    Bastok woot!
    Posts
    169
    Character
    Babygyrl
    World
    Ragnarok
    Main Class
    THF Lv 99
    Not to mention every blue Wyvern file in the game (enemy and player alike) uses the same file, same with the black ones (not counting the Ark Angel GK one since that one glows like an Avatar). Creating customizable Wyvern colors would require recoding how the game reads pet Wyvern graphics.

    The issue isn't so much with the recoloring of the BMPs, but rather how they would code the game to read the new files independently for EACH and EVERY player.
    (0)
    *BabyGyrl* Ragnarok Server~ 99 THF WHM RDM BLM DRG Husband Doluka <3

  4. #94
    Player CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Location
    Sandy Oreo
    Posts
    228
    Character
    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    Quote Originally Posted by Babygyrl View Post
    Not to mention every blue Wyvern file in the game (enemy and player alike) uses the same file, same with the black ones (not counting the Ark Angel GK one since that one glows like an Avatar). Creating customizable Wyvern colors would require recoding how the game reads pet Wyvern graphics.

    The issue isn't so much with the recoloring of the BMPs, but rather how they would code the game to read the new files independently for EACH and EVERY player.
    When you code you do things generically so each event / method / class can be used for multiple purposes. Willing to bet that fellowship npcs, beast pets, avatars, wyverns, auto's etc... all share a simple npc creation event. An npc is created, a model to render is assigned, and then the npc is registered to a player. The npc acts like a mob that follows players actions / movements and has it's own independent ai, as apposed to being physically attached to that character like armor rendering. If I'm right reskinning wyverns would be a matter of changing the wyvern npc data to include some kind of flag to determine which dat to render, but unlike beast and auto's you wouldn't need to change anything else in the table. Its stats, abilities, etc are only changed via subjob.

    They said it themselves that the time consuming part would be reskinning the models, which does take alot of time when you have a smaller dev team than in the past. They're already burning the candle at both ends to code the upcoming big update as well as create the graphics for new armor / content that will come with it. I just wish I could help, because I would in a heartbeat.
    (1)
    Last edited by CrystalWeapon; 04-05-2011 at 03:18 AM.
    http://www.youtube.com/watch?v=t8NsnLfIAcs&feature=BF&list=PLB5F836BEB04E9DF1&index=8

  5. #95
    Player Firebert_Lakshmi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    85
    Character
    Firebert
    World
    Lakshmi
    Main Class
    MNK Lv 99
    I'm late in responding, but I still like this idea. Of course it would be weird to see wyverns named Azure that are not blue.
    (0)
    To right the countless wrongs of our days... We shine this light of true redemption, that this place may become as paradise...Oh, what a wonderful world such would be...

  6. #96
    Player Gnoir's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    25
    Character
    Gnoir
    World
    Shiva
    Main Class
    SAM Lv 90
    Also late but, great idea /vote
    (0)
    "Say what you feel, because the people who matter don't mind and the people who mind don't matter" (Dr. Seuss 1904-1991)

  7. #97
    Player Kline's Avatar
    Join Date
    Mar 2011
    Posts
    8
    Character
    Kline
    World
    Cerberus
    Main Class
    WAR Lv 99
    well it would only really be a matter of assigning different color rendered models, which btw they already have 3 of the models made (blue regular, black dynamis wyverns, white sea wynavs)
    (0)

  8. #98
    Player Totema's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    25
    Character
    Totema
    World
    Siren
    Main Class
    DRG Lv 99
    (Late lol) I like this idea. Lets us get into roleplaying our character a bit more seriously.
    (0)

  9. #99
    Player Laciante's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    93
    Character
    Laciante
    World
    Asura
    Main Class
    DRG Lv 93
    I don't have a problem with my wyvern's color, but it would be nice to be able to differentiate b/w wyverns in a multiple DRG party w/o having to read the names
    (0)

  10. #100
    Player Anethia's Avatar
    Join Date
    Mar 2011
    Location
    San Doria
    Posts
    113
    Quote Originally Posted by Foxclon View Post
    Greetings adventurers!

    As always, we thank you for your thoughtful and enthusiastic feedback.

    We would like nothing more than to implement a feature to personalize wyvern color. Unfortunately, while technically possible, this would require considerably more work than it might appear at first glance. It is not just a matter of changing color values, but rather would require new textures to be created for each color scheme. This means that, sadly, a feature similar to the linkshell hue selection is simply not feasible.

    With a full plate of updates on the way—a milestone list for forthcoming version updates will be released in the near future—cosmetic updates will have to be given lower priority. Still, we understand dragoons' strong feelings about this issue, so we’d like to revisit it should the opportunity present itself somewhere down the line.

    Thank you for your understanding!
    No offense, but this is one excuse I'm not buying into. The different colored wyvern is something that drg's have been asking for as long as I can remember, and I have been playing since December of 2004. This means drg's have probably been wanting it since before I started playing.

    But then we got TOAU and along with that we got chocobo raising, which may or may not have been a total waste of time for some people. But you gave us the possibility of colored chocobo's. This was probably the best chance to offer colored wyverns and now 4 years later we get the excuse of "it's not currently feasible/too much on the plate". Im glad you're paying some attention to the thread, but that does not mean I'm gonna just buy these excuses when it's clearly been done once already for very a minor addition to the game.
    (5)

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