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  1. #51
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    Mar 2011
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    It will never happen.

    Reason: PS2 Users.
    Those users can barely support the content in the updates let alone having the option to alter the wyverns color. Pretty much the same reason you will never see wyvern's grow.

    Also, If Dragoon gets it, you know pup, bst, & smn will want it as well.

    Go Go Pink Shiva and Black Leviathan
    (0)
    Last edited by TrentWeskin; 03-11-2011 at 03:44 PM.

  2. #52
    Player JagerForrester's Avatar
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    Mar 2011
    Location
    Bastok
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    282
    Character
    Jager
    World
    Sylph
    Main Class
    DRG Lv 90

    I think

    SMNs will never get color changes because they summon the avatar's themselves, and the avatars don't change their color. PUP gets to at least change their automatons based on their frame. Sure I can see different colors of each frame in the future, and I wouldn't mind seeing that either. It happened when the Soulsoother and Spiritreaver Head was released. BSTs may get new jugs with different colored familiars, and I wouldn't mind seeing a version of Byakko running around. In my opinion, I'd play along to them charming the sky god.

    But what do all of these jobs have that DRG doesn't? Choices. SMNs get to summon any one of the avatars at one time. BSTs are the same as SMN with jug pets or charming monsters. And PUP builds 3 different frames. DRGs have been with the same wyvern, with the same color, when it is very possible to change colors, and the best SE gave us in terms of "customizing" is the name. So since the DRG community is mostly concerned about wyvern's breath and skin color, our color suggestion compares little effort against the SMN, PUP, or BST suggestions I've seen on the forum. I'd like my wyvern to stand out from all the other wyverns that are flying out their with their dragoons. And it's plain to see, the other dragoons want it too.

    Also I gave up seeing my wyvern grow up long time ago.

    Why are you killing us with meaningless fetch quests?
    A simple NPC will do. Just like the name vendor.
    The more simple it is, the easier it can get integrated into gameplay.
    I'm giving out some creativity to add to the game and the story of how dragoons came to make a pact with a dragon instead of bellowing, "SE, I want this, and I want this now." So you don't like my suggestion, but still want the colors? What's your suggestion? A simple NPC will do? What should be the dialogue, and how are these NPCs going to turn wyverns into different colors? You gotta look at these things "inside" the fantasy world too instead a box of code. I don't think a simple "If ye pay me fee of ????? gil, oi can 'elp yer wyvern change its colur," is going to be that realistic. It's not a chameleon. Like a chocobo, if you want it to be a certain color, it has to become that color starting at birth. And dragoons started their job with... an egg.

    You can't just spray paint a chocobo black cuz you want a black chocobo. Same is gonna go for the wyverns. So, the Dragoon job quest would have to be the place to start. Get up, go get your colored egg, whether it's the blue egg in the Maze of Shakhrami or the dark egg in Xarcabard, and don't complain that you have to go "fetch" for something. It's not like everything you do in this game falls right into your lap. It's a quest. Quests are meant for you to go out there and explore. So I'll ask again. How do you suppose we get these new colors to our wyverns?

    And if there's not enough space, what do you do? Get more space, and that means getting rid of the old technology! Do you keep old hardware when you upgrade your computer? I wish ppl would stop using the PS2 excuse. Why you killing me with poor arguments? Let's stop thinking the PS2 is a problem for a moment. "What if" there was enough space for FFXI to evolve into the best MMO? I made my suggestion. It's SE's job to listen and think about it. "My" color suggestion would require new ??? or Excavation points (??? may even mean a pushover dragon mother NM) and adding items to the list of tradable items for the quest line. And I'm not saying it's going to be the suggestion that will be implemented for colored wyverns, I believe I'm making the first suggestion how it could be done.
    (0)
    "I find bliss in ignorance. Less I hear the less you'll say. But you'll find that out anyway."
    - Linkin Park (Dedicated to all the trolls and flamers out there)

  3. #53
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    Mar 2011
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    Well said my good man. I think the option to choose the color dependent on where you harvest your egg is brilliant idea.

    I also second that it really is time for SE to stop supporting the PS2.... Its really the main thing holding this game back.

    I mean seriously, you don't need a $3,000 computer to run FFXI. Any computer that has come out in the last 4 years can probably handle it with the standard on board video.
    (0)

  4. #54
    Quote Originally Posted by JagerForrester View Post
    ... You can't just spray paint a chocobo black cuz you want a black chocobo. ...
    Actually, you can
    http://wiki.ffxiclopedia.org/wiki/Black_Chocobo_Dye
    http://wiki.ffxiclopedia.org/wiki/Blue_Chocobo_Dye
    http://wiki.ffxiclopedia.org/wiki/Red_Chocobo_Dye
    http://wiki.ffxiclopedia.org/wiki/Green_Chocobo_Dye
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    azjazo.deviantart.com

  5. #55
    Player CrystalWeapon's Avatar
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    Mar 2011
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    Sandy Oreo
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    228
    Character
    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    Quote Originally Posted by TrentWeskin View Post
    It will never happen.

    Reason: PS2 Users.
    Those users can barely support the content in the updates let alone having the option to alter the wyverns color. Pretty much the same reason you will never see wyvern's grow.

    Also, If Dragoon gets it, you know pup, bst, & smn will want it as well.

    Go Go Pink Shiva and Black Leviathan
    People seems to toss that excuse out alot without any basis, I highly doubt the ps2 would have issues supporting this since it would take adding in X wyvern dats for the varying colors. Determining what dat to load would take a simple variable added to character data which would take up no more room than a single short int. I.e. 0= original color, 1= Red, 2= Black, and so on. If we were so limited on space because of the ps2 that we couldn't spare the resources for say 10 more 3d models, and a single int variable on our characters, then my friend we wouldn't be having an upcomming update or any more updates for that matter.
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  6. #56
    You'd get surprised how much an "aditional" tiny int can do on char data, but yeah it shoud be doable, but not very cost effective to add an aditional parameter that would be "wasted" on every other job, and theres the thing about performance and model load times, remember, as the game is designed to run on PS2 its also designed to run on a 56k modem conection... tho you can debate how much each player base use those alternatives..... still theres that issue (and yeah you could argue that new armor has the same performance load)

    So I think it all comes down to what does SE has "hardcoded" in the core development that cannot be changed (like the max of 80 items in an inventory section or the rumored cap of areas)

    we're talking a 8+ year old game with constant updates, is no that crazy to thing its reaching its limit in what can be done with the code without changing a fundamental class of code, said clas taht would not be cost effective or ever run on a PS2 architecture, ergo the "PS2 limitations" argument...

    Needless to say, it could be as easy as adding X models more, or as difficult as adding X models more depending on how well structurated is the SE code and cross plataform mumbo jumbo.
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    azjazo.deviantart.com

  7. #57
    Player CrystalWeapon's Avatar
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    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    Quote Originally Posted by azjazo View Post
    You'd get surprised how much an "aditional" tiny int can do on char data, but yeah it shoud be doable, but not very cost effective to add an aditional parameter that would be "wasted" on every other job, and theres the thing about performance and model load times, remember, as the game is designed to run on PS2 its also designed to run on a 56k modem conection... tho you can debate how much each player base use those alternatives..... still theres that issue (and yeah you could argue that new armor has the same performance load)

    So I think it all comes down to what does SE has "hardcoded" in the core development that cannot be changed (like the max of 80 items in an inventory section or the rumored cap of areas)

    we're talking a 8+ year old game with constant updates, is no that crazy to thing its reaching its limit in what can be done with the code without changing a fundamental class of code, said clas taht would not be cost effective or ever run on a PS2 architecture, ergo the "PS2 limitations" argument...

    Needless to say, it could be as easy as adding X models more, or as difficult as adding X models more depending on how well structurated is the SE code and cross plataform mumbo jumbo.
    The character data is stored server side and would not effect performance on the ps2 side. It would be the same as calculating different colored chocobos. They've wasted more dataspace by adding the mog sack so again it wouldn't have that big of an effect. Memory in the computing world is getting very cheap and servers can be upgraded with newer equipment without affecting any of the platforms. The main problem would be adding the dats, the 3d models for the game are stored on the ps2 xbox and pc respectively. As far as how much more can be saved to the ps2 I have no clue but I highly doubt 10 dats would break it.
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    Last edited by CrystalWeapon; 03-12-2011 at 08:31 AM.

  8. #58
    Oh Im with you, 10 dats wont break the game but are quite of a waste for just a cosmetic change.

    Tho, getting a new kind of wyvern and using a dat for each kind of sub you are wearing would be awesome and functional.

    And I was not suggesting the data was stored in client, but the load of one more parameter could change more than you think

    I was refering more of a data package buss issue, the packages that are transfered, say you have N slots of data per trip (name, each slot of armor, pet name, and stuff) those could be on their limit, and adding one more slot is not possible without having to send another package of data. And those package have a fixed size so even if the slots on the new package were not used, they are still sending more than just a tiny int.

    And maybe the network load on sending one more int is not that much, but a whole package in areas as crowded as Jeuno, would defenetly have a huge impact.

    Im no expert on networks (my degree is on software development) but I have an idea of how things work so its an educated guess, sure its doable in theory but the cost/benefit for a change for looks is quite steep... tho I would love to see it dont get me wrong...
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    azjazo.deviantart.com

  9. #59
    Player CrystalWeapon's Avatar
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    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    True true, in that aspect it is a bit much for as you said a cosmetic change. I've always been a player who's loved cosmetic changes, one of the few things I loved about Ragnarok and a few other games. FFXI has never been one for sillyness the game is fairly serrious, sans some recent entertainment updates (job emotes). I think that's why in general our community contains alot less kids, but I welcome just a bit of nonsensical fun here and there to loosen things up. Whether it's customization options, costumes, new emotes w/e... Just as long as they don't take the minor tweeks into concideration before bigger changes. I'd like to see new content before I'd see this implimented.
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  10. #60
    Player Jerik's Avatar
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    Mar 2011
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    San d'Oria
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    4
    I would like to be able to change the color of my wyvern, would definitely be nice to have a different color than everyone else, whether it's a set number of color's or the linkpearl-like coloring, either would be nice.
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