
Originally Posted by
azjazo
You'd get surprised how much an "aditional" tiny int can do on char data, but yeah it shoud be doable, but not very cost effective to add an aditional parameter that would be "wasted" on every other job, and theres the thing about performance and model load times, remember, as the game is designed to run on PS2 its also designed to run on a 56k modem conection... tho you can debate how much each player base use those alternatives..... still theres that issue (and yeah you could argue that new armor has the same performance load)
So I think it all comes down to what does SE has "hardcoded" in the core development that cannot be changed (like the max of 80 items in an inventory section or the rumored cap of areas)
we're talking a 8+ year old game with constant updates, is no that crazy to thing its reaching its limit in what can be done with the code without changing a fundamental class of code, said clas taht would not be cost effective or ever run on a PS2 architecture, ergo the "PS2 limitations" argument...
Needless to say, it could be as easy as adding X models more, or as difficult as adding X models more depending on how well structurated is the SE code and cross plataform mumbo jumbo.