ya i would love to have a wyvern like the black ones in dynamis
ya i would love to have a wyvern like the black ones in dynamis
Thanks for the reply, but as a dat modder (dont ban me! =/) Creating wyvren meshes and graphcis is about a 3 hour, if not less, job. The real reason, id imagine, is that the SE dev team is either incredibly busy with new content, or SE is cutting down expenses and therefore work time for the devs. Regardless, thanks again for addressing the issue, its been a long time coming.
Not to mention every blue Wyvern file in the game (enemy and player alike) uses the same file, same with the black ones (not counting the Ark Angel GK one since that one glows like an Avatar). Creating customizable Wyvern colors would require recoding how the game reads pet Wyvern graphics.
The issue isn't so much with the recoloring of the BMPs, but rather how they would code the game to read the new files independently for EACH and EVERY player.
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When you code you do things generically so each event / method / class can be used for multiple purposes. Willing to bet that fellowship npcs, beast pets, avatars, wyverns, auto's etc... all share a simple npc creation event. An npc is created, a model to render is assigned, and then the npc is registered to a player. The npc acts like a mob that follows players actions / movements and has it's own independent ai, as apposed to being physically attached to that character like armor rendering. If I'm right reskinning wyverns would be a matter of changing the wyvern npc data to include some kind of flag to determine which dat to render, but unlike beast and auto's you wouldn't need to change anything else in the table. Its stats, abilities, etc are only changed via subjob.
They said it themselves that the time consuming part would be reskinning the models, which does take alot of time when you have a smaller dev team than in the past. They're already burning the candle at both ends to code the upcoming big update as well as create the graphics for new armor / content that will come with it. I just wish I could help, because I would in a heartbeat.
Last edited by CrystalWeapon; 04-05-2011 at 03:18 AM.
http://www.youtube.com/watch?v=t8NsnLfIAcs&feature=BF&list=PLB5F836BEB04E9DF1&index=8
I'm late in responding, but I still like this idea. Of course it would be weird to see wyverns named Azure that are not blue.
To right the countless wrongs of our days... We shine this light of true redemption, that this place may become as paradise...Oh, what a wonderful world such would be...
Also late but, great idea /vote
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well it would only really be a matter of assigning different color rendered models, which btw they already have 3 of the models made (blue regular, black dynamis wyverns, white sea wynavs)
(Late lol) I like this idea. Lets us get into roleplaying our character a bit more seriously.
I don't have a problem with my wyvern's color, but it would be nice to be able to differentiate b/w wyverns in a multiple DRG party w/o having to read the names
No offense, but this is one excuse I'm not buying into. The different colored wyvern is something that drg's have been asking for as long as I can remember, and I have been playing since December of 2004. This means drg's have probably been wanting it since before I started playing.
But then we got TOAU and along with that we got chocobo raising, which may or may not have been a total waste of time for some people. But you gave us the possibility of colored chocobo's. This was probably the best chance to offer colored wyverns and now 4 years later we get the excuse of "it's not currently feasible/too much on the plate". Im glad you're paying some attention to the thread, but that does not mean I'm gonna just buy these excuses when it's clearly been done once already for very a minor addition to the game.
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