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  1. #41
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by dasva View Post
    Now if they put the dex/agi bonus onto base dmg like a wsc it would be rather interesting...
    uh..

    If this ability is used by a Thief, the next strike will also receive a bonus of 1 base weapon damage for every point of DEX the player has when the attack hits.
    http://wiki.ffxiclopedia.org/wiki/Sneak_Attack
    (0)

  2. #42
    Player Metaking's Avatar
    Join Date
    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    dont forget what the gloves do for that as well >.>;
    (0)

  3. #43
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    Yeah it says base damage, but it's actually added after the ftp of a weapon skill.
    (0)

  4. #44
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    Uh....

    "For Sneak Attack with Thief main, the calculation is WD = ( D + fSTR + WSC) * fTP + DEX"

    http://wiki.ffxiclopedia.org/wiki/Ca...n_Skill_Damage


    If it really was just added to base dmg that would basically double the strength of a lot of strong 1 hit ws
    (3)
    Last edited by dasva; 12-30-2014 at 03:04 AM.

  5. #45
    Player darkhorror's Avatar
    Join Date
    May 2011
    Posts
    116
    Character
    Darkone
    World
    Bahamut
    Main Class
    RNG Lv 99
    If they keep Rudra's where it is they should just go back and look at all the RME, Quest, and Merit WS. Use people who know the math of the WS's and how the caps work, knows what gear would be used, and abilities to boost them.
    (0)

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