Oh, the time mage suggestion again. A lot of time magic (such as haste, slow, gravity) has already been distributed to other jobs in this game, and much of what isn't would be overpowered in an MMO environment (e.g. demi, quarter, stop) or doesnt make sense in a non turn-based combat system (I'm most familiar with time mage as it appeared in the Tactics games)

Some of the other ideas are nice though. The dynamis concept, yeah, but not Dynamis itself. That story is set up, carried out and been concluded. But a new raid with a similar structure to the old dynamis (but without the 3 day restriction please!) would be awesome- Just don't call it dynamis or make it part of the dynamis story. A cardian fight would definitely be fun too.