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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,392
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Oh, the time mage suggestion again. A lot of time magic (such as haste, slow, gravity) has already been distributed to other jobs in this game, and much of what isn't would be overpowered in an MMO environment (e.g. demi, quarter, stop) or doesnt make sense in a non turn-based combat system (I'm most familiar with time mage as it appeared in the Tactics games)

    Some of the other ideas are nice though. The dynamis concept, yeah, but not Dynamis itself. That story is set up, carried out and been concluded. But a new raid with a similar structure to the old dynamis (but without the 3 day restriction please!) would be awesome- Just don't call it dynamis or make it part of the dynamis story. A cardian fight would definitely be fun too.
    (1)

  2. #2
    Player Griblit's Avatar
    Join Date
    Dec 2011
    Location
    Windurst
    Posts
    19
    Character
    Griblit
    World
    Bismarck
    Main Class
    RDM Lv 99
    Quote Originally Posted by Alhanelem View Post
    Oh, the time mage suggestion again. A lot of time magic (such as haste, slow, gravity) has already been distributed to other jobs in this game, and much of what isn't would be overpowered in an MMO environment (e.g. demi, quarter, stop) or doesnt make sense in a non turn-based combat system (I'm most familiar with time mage as it appeared in the Tactics games)
    Well they did introduce SCH with having many of the same spells that BLM and RDM had. So I feel like they could pull it off again. And yes, I agree that the traditional Demi, Quarter and Stop spells would not be able to work the same way that they have in other games. I was thinking, for example, Stop might be a powerful "Stun" that lasts a few seconds longer than normal Stun. Demi and Quarter could be a set amount of damage, rather than a % of the enemy's HP. Maybe Demi will do guaranteed 2k damage, or it will miss. Ruin 1, 2, 3 and 4 can be their nuke. Quicken could give Fast Cast or something. Reflect could absorb the next spell cast on you, and provide "Spikes" of that element or something.

    Just brainstorming anyways. There are options! :P
    (1)