you misunderstand, Bluestar.
I wasn't suggesting removal of the regular deploy job ability, but rather an addition to it.
The way I am suggesting, you'd still be able to set the automaton on a different target, no problem. The way I am suggesting, even if it was option #1, you'd still have the regular way of using the automaton, where you can deploy it on one monster, while you fight another., then when it's done, if somehow it finishes before you, it would link to you, but....if you wanted to engage it on yet another monster beyond that, you'd just deploy it as you do now. Nothing would change about the current way deploy works. just wanted to make it very very clear.
Yes. the animation removal is a bit strange, but oh so welcome. Trust me, whether you care about DPS or not(for whatever reason), it's a heck of a lot better, for us now. The only thing delaying us in damage output over time, is having to engage the automaton on a target, that's already got 4 SAM on it. By the time I set the automaton on the target, and finally engage....it's at 1%, then dies before I can get more than one hit in.
Remember, by the way, SE already mentioned that they are looking into increasing the elemental slots via Job Points, so elemental slots won't be an issue, sure the actual 16 slots will not change, so...I could understand the reluctance based on that.
anyway, hope that clears it up a little bit.
--just a side note, not that you care, but...the reason other players worry about damage % is.....it kind of is important in a group's success to winning stuff...like delve. you can't have 1 damage dealer carrying someone who's only doing 1% of the damage on the enemies.


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