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  1. #1
    Player Rubeus's Avatar
    Join Date
    Mar 2011
    Location
    Bastok - Fairy/Sylph/Bismarck
    Posts
    146
    Character
    Carcer
    World
    Shiva
    Main Class
    THF Lv 99

    Please consider reducing the grind for casual content

    Hello! I would like to propose making any one or combination of the following
    adjustments based on the current situation, using math to back up my premise. Yay
    math!
    Here's the situation, before we get started: Currently I could hold 45 merit
    points. Assuming that I grind on Blanched Mandragoras in Eminent gear, and that the
    only RoE objectives I have specifically set are the "Acquire spoils: elemental
    geodes," "Acquire spoils: Avatar-ites," "Deal over X damage: 500," "Vanquish
    multiple enemies: 200 count," "Conflict: Ceizak Battlegrounds (Blanched
    Mandragora)," and assuming that I got the limited-time "Acquire seals," "Gain
    Experience," and "Vanquish Plantoids" -- and the daily 3, and the applicable unity
    objectives -- and assuming that it took me 1 minute to kill each mandragora for a
    sum total of 300 exp (for the first) up to 450 (beyond the 4th in a chain) and 89
    capacity points (generally without exception), and assuming that I got an
    additional 500 experience for every 5 killed, along with the other bonuses for
    every 200 killed (assuming that I Requiescat every mob once and deal <500 damage
    otherwise), 200 kills in the perfect timing would net me:
    300 > 330 > 360 > 390 > 420 xp >
    450 * 195 = 87750
    +1800 = 89550
    89 capacity * 200 = 17800


    1 spoils: 200 sparks, 1000 exp, 20 accolades
    1 spoils: 200 sparks, 1000 exp, 20 accolades
    500 damage: 1000 sparks, 5000 exp, 100 accolades
    200 enemies: 1000 sparks, 5000 exp, 100 accolades
    conflict ceizak: 100 sparks, 500 exp, 100 capacity, 10 accolades
    acquire seals LT: 300 sparks, 1500 exp, 30 accolades
    vanquish plantoids LT: 300 sparks, 1500 exp, 30 accolades
    gain experience LT: 300 sparks, 1500 exp, 30 accolades
    daily vanquish 30: 100 sparks, 500 exp, 10 accolades
    * presumably, the correct jobs could also buff and heal Daily as well
    * presumably, the correct jobs could also partake in Unities

    vanquish UC: 100 sparks, 500 exp, 300 accolades (NR)
    vanquish plantoids with magic UC: 100 sparks, 500 experience, 500 accolades
    unity (flaviria) sword WS: 100 sparks, 500 exp, 500 accolades
    unity (flaiviria) heal unity allies: 100 sparks, 500 exp, 500 accolades


    buff allies D: 300 sparks, 1500 exp, 30 accolades
    heal for 500+ D: 300 sparks, 1500 exp, 30 accolades


    meaning in 200 kills taking 200 minutes (3 vanadiel days) it would be theoretically
    possible with the correct job and pristine timing with a good unity to get
    3 spoils A: 600 sparks, 3000 exp, 60 accolades
    3 spoils B: 600 sparks, 3000 exp, 60 accolades
    500 damage: 1000 sparks, 5000 exp, 100 accolades
    200 kills: 1000 sparks, 5000 exp, 100 accolades
    conflict: ceizak x40: 4000 sparks, 20000 exp, 4000 capacity, 400 accolades
    1 acquire seals: 300 sparks, 1500 exp, 30 accolades
    1 vanquish plantoids: 300 sparks, 1500 exp, 30 accolades
    1 gain experience: 300 sparks, 1500 exp, 30 accolades
    1 daily vanquish: 100 sparks, 500 exp, 10 accolades
    1 buff allies: 300 sparks, 1500 exp, 30 accolades
    1 heal over 500: 300 sparks, 1500 exp, 30 accolades
    1 vanquish UC: 100 sparks, 500 exp, 300 accolades
    1 vanquish plantoids with magic UC: 100 sparks, 500 experience, 500 accolades
    1 unity flaviria sword WS: 100 sparks, 500 exp, 500 accolades
    1 unity flaviria heal unity allies: 100 sparks, 500 exp, 500 accolades

    for a total of:
    135,550 experience
    21,800 capacity
    9,200 sparks
    2,680 accolades


    45 merits take up 450,000 experience points, each job point takes up 30,000
    capacity, and enough sparks to get 3 high-tier rem's tales from grinding takes
    45,000 sparks.

    meaning the only repeatable objectives for that earth-day would be spoils A and B,
    damage, kills, and conflict. This exercise assumes 2 BLU/DNC with capped merit
    categories in an ideal situation with no competition for mandies -- who also never
    get slept by them -- and who are both under Unity:Flaviria with the trusts Joachim,
    Cherukiki, and Moogle out kill non-stop without breaks with spells set to achieve
    every objective and get both very lucky with drops and very lucky -- serendipitous
    even -- with objectives available that day.
    meaning you'd need to CONTINUE TO GRIND

    another 200
    6x spoils, 1x damage, 1x kills, 1x conflict
    1200 sparks, 6000 exp, 120 accolades
    damage: 1000 sparks, 5000 exp, 100 accolades
    kills: 1000 sparks, 5000 exp, 100 accolades
    conflict: 4000 sparks, 20000 exp, 4000 capacity, 400 accolades
    base mandragora experience: 90,000 at this point
    base mandragora capacity gain: 17800
    so another 200 yields = 126,000 experience, 21,800 capacity, 7200 sparks, 720
    accolades.
    this brings the total to 261,500 experience, 43,600 capacity, 16,400 sparks, 3400
    accolades.

    meaning you'd need to do it twice more to cap merits, at 513,500 experience
    (waste). you'd also have 87,200 capacity points -- or 2 job points (almost 3).
    you'd therefore have only 30,800 sparks (enough for 2 high-tier rem's tales), and
    4840 accolades (not enough to fight and upgrade an i119 weapon).
    that's 800 mandragoras sacrificed at the altar of my character's empowerment over
    the course of as many minutes (13 hours, 15 minutes) to get 2 rem's tales, wherein
    I need 8. So I'd need to do this another 3 times (making 53 hours, 12 minutes, or
    roughly 3 days; the math being excluded for repeating daily objectives in the
    interest of NOT getting serendipitous 3 times in a row) -- in order to get 1 piece
    of i119 reforged. The average character would need to do so NON-STOP for those 3-
    ish days and would walk away with roughly 12 job points and enough accolades to
    ATTEMPT to get their i119 weapon of choice (upgraded or not).

    If job points are meant to be like leveling up, and merits are meant to be the
    buffer that accomodates that, and ilvl gear is meant to be the mechanism by which
    we gauge our strength, then this is an unacceptable grind. This would mean that for
    a complete i119 set of the player's choice without consideration to whether it
    happens to be relic or artifact it would take the average player 15 days to
    complete it, more realistically 30 because nobody can play for 3 days solid.

    Proposal #1: reduce the amount of sparks necessary for Rem's tales 1-10
    Proposal #2: reduce the amount of Rem's tales needed to upgrade equipment
    Proposal #3: increase the amount of experience and capacity adoulin enemies drop
    Proposal #4: increase the amount of reward as well as availability of RoE
    objectives
    Proposal #5: increase the sparks capacity to 150,000 so multiple trips aren't
    needed.
    Proposal #6: balance sparks more efficiently so that by 45 merits, 45k sparks are
    acquired for 3 tales at a time (saving the player a day and a half).

    Please consider it.
    (9)

  2. #2
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Thanks. Well thought out post, couldn't agree more.
    (0)
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  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    453
    or, you could go into one incursion, for 45 minutes of your time and get a couple job points and several merits. as to some of your proposals:

    sparks are dependent on how you get them. I can get waaaaaaaaay more sparks than exp. or i can get waaaaay more exp than sparks. or i can go somewhere in between. it depends on how you go about it. for instance, i can go to crawler's nest to the square room. set all the applicable RoE objectives (can also set GoV page) and pull half the room. I cap out sparks in under an hour and a half doing stonega.

    there are more possible ways to get the things you mentioned, you just need to be more creative.
    (0)

  4. #4
    Player Roja323's Avatar
    Join Date
    Sep 2014
    Posts
    196
    Character
    Raijitsu
    World
    Asura
    Main Class
    PUP Lv 99
    Confused, i get over 1.2k exp solo on chain 100s in cirdas (me + 3 trusts) and can get 45 merits in less than 1 hr. Sparks is about 2-3 hours to get 50k. Even with RoE gear and eminent weapons i still get way better numbers than you are listing.

    Proposal 1: Solo SKCNM 20 for pages, on normal you get ~5 pages a kill and can do it with you + 3 trusts in less than 10 minutes
    Proposal 2: adoulin exp is amazing, and better than abyssea, it doesnt need to be more
    Proposal 3: JP do suck, and cp gain needs to be 2-3 times what it currently is so yeah ill give you that

    Sparks arent ment to be a constant like exp, they are a reward for doing daily things and give you a solo alternative when you dont want to/cant group. The fact they are an option at all is amazing. Honestly though, go do some small group content / skcnm / high end mission on easy if you want pages.
    (2)

  5. #5
    Player Rubeus's Avatar
    Join Date
    Mar 2011
    Location
    Bastok - Fairy/Sylph/Bismarck
    Posts
    146
    Character
    Carcer
    World
    Shiva
    Main Class
    THF Lv 99
    With respect, a new player who only had BRD as their 99 wouldn't really get by well in cirdas. Additionally, it doesn't make sense to have to pick-and-choose between capacity points, experience points, and sparks. Integrated systems reduce travel and accomplish multiple goals, which is overall better for the health of the game as newer players already have a mountain of content to complete. Furthermore, do SKCNMs guarantee specific rem's pages and provide 5 really on easy? I'm not being sarcastic, as I really don't know the answer. As an aside, Incursion really isn't what I'd consider casual content as it involves shouting or being part of an LS that does it. This is merely my opinion!
    (2)

  6. #6
    Player Raydeus's Avatar
    Join Date
    Jun 2013
    Location
    MogVault 101
    Posts
    603
    Personally I'd really like seeing a higher Sparks cap (150k sounds good, but anything above 100k works for me) and costs for Rem's Tales cut by half. Not because it's difficult to obtain sparks, but because there's so much gear to upgrade that there would still be more than enough grind even after the cut.


    PS > Also, I'm still waiting for the Devs to include the actual tales to the library in Adoulin or something. Summaries of Rem's story just aren't enough. =/
    (2)
    'Don't ever, ever try to lie to the internet. Because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.'
    - Lord Gaben

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    453
    Quote Originally Posted by Rubeus View Post
    With respect, a new player who only had BRD as their 99 wouldn't really get by well in cirdas. Additionally, it doesn't make sense to have to pick-and-choose between capacity points, experience points, and sparks. Integrated systems reduce travel and accomplish multiple goals, which is overall better for the health of the game as newer players already have a mountain of content to complete. Furthermore, do SKCNMs guarantee specific rem's pages and provide 5 really on easy? I'm not being sarcastic, as I really don't know the answer. As an aside, Incursion really isn't what I'd consider casual content as it involves shouting or being part of an LS that does it. This is merely my opinion!
    i'd consider 45 minutes more casual than several hours of solo farming. you don't have to choose between capacity points, exp, and sparks. you can do a mix, and depending on how you go about it you can have one more than the other. and who cares if a new player has a mountain of content to complete. this game isn't supposed to be accomplished in a couple days. it takes years. if you are a casual looking for solo play.... guess what, not only is this an MMO, but also if you are solo, wtf do you even care about the high end stuff if you are just going to be solo anyway?
    (1)

  8. #8
    Player Raydeus's Avatar
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    Jun 2013
    Location
    MogVault 101
    Posts
    603
    Quote Originally Posted by Protey View Post
    ...guess what, not only is this an MMO, but also if you are solo, wtf do you even care about the high end stuff if you are just going to be solo anyway?
    You were doing fine until this part.

    You just need to look at the majority of games out there to see forced grouping is not in fact a requirement for an MMO to be an MMO. Also, player progression in a game like this is not exclusive of group play either.

    Now, if you were talking about a MOBA or a FPS then mandatory grouping is actually applicable because you can't play on your own, but MMOs? Come on now.
    (4)
    'Don't ever, ever try to lie to the internet. Because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.'
    - Lord Gaben

  9. #9
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    news flash. this game is about GRIND. just with the newer content, the grind is no longer as bad as it has ever were. If there's no grind, player would finish what they wanted too fast and has zero reason to stay to play. If they were to design this game completely to your kinds of casual players only (which you're not, I would say it's more the 'please hand me everything' casual then real casual ppl who only plays 1-2 hours a day) like you are requesting, then they'll lose almost all of the other players. It's a hard balancing act imo, and frankly with trusts, etc, it is not hard at all for any jobs to get the easy stuff done like the RoE objectives/etc.

    if you're killing too slow, you need to look at what you need to do to make the kill speed faster. Maybe your trust combinations isn't right. Maybe you need to eat acc/atk food, etc, etc. personally, I have a hard time seeing how anyone can get exp as slow as you are getting. something just isn't right at all.
    (1)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    453
    Quote Originally Posted by Raydeus View Post
    You were doing fine until this part.

    You just need to look at the majority of games out there to see forced grouping is not in fact a requirement for an MMO to be an MMO. Also, player progression in a game like this is not exclusive of group play either.

    Now, if you were talking about a MOBA or a FPS then mandatory grouping is actually applicable because you can't play on your own, but MMOs? Come on now.
    and so what... you can still get your progression solo. it is just slower. why should you ruin the game for the rest of us just because you want to be solo?


    and yes, there is no forced grouping.... and we can just sit around twiddling our thumbs, grinding, but not really doing anything.
    (0)
    Last edited by Protey; 12-06-2014 at 11:09 PM.

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