Hello! I would like to propose making any one or combination of the following
adjustments based on the current situation, using math to back up my premise. Yay
math!
Here's the situation, before we get started: Currently I could hold 45 merit
points. Assuming that I grind on Blanched Mandragoras in Eminent gear, and that the
only RoE objectives I have specifically set are the "Acquire spoils: elemental
geodes," "Acquire spoils: Avatar-ites," "Deal over X damage: 500," "Vanquish
multiple enemies: 200 count," "Conflict: Ceizak Battlegrounds (Blanched
Mandragora)," and assuming that I got the limited-time "Acquire seals," "Gain
Experience," and "Vanquish Plantoids" -- and the daily 3, and the applicable unity
objectives -- and assuming that it took me 1 minute to kill each mandragora for a
sum total of 300 exp (for the first) up to 450 (beyond the 4th in a chain) and 89
capacity points (generally without exception), and assuming that I got an
additional 500 experience for every 5 killed, along with the other bonuses for
every 200 killed (assuming that I Requiescat every mob once and deal <500 damage
otherwise), 200 kills in the perfect timing would net me:
300 > 330 > 360 > 390 > 420 xp >
450 * 195 = 87750
+1800 = 89550
89 capacity * 200 = 17800
1 spoils: 200 sparks, 1000 exp, 20 accolades
1 spoils: 200 sparks, 1000 exp, 20 accolades
500 damage: 1000 sparks, 5000 exp, 100 accolades
200 enemies: 1000 sparks, 5000 exp, 100 accolades
conflict ceizak: 100 sparks, 500 exp, 100 capacity, 10 accolades
acquire seals LT: 300 sparks, 1500 exp, 30 accolades
vanquish plantoids LT: 300 sparks, 1500 exp, 30 accolades
gain experience LT: 300 sparks, 1500 exp, 30 accolades
daily vanquish 30: 100 sparks, 500 exp, 10 accolades
* presumably, the correct jobs could also buff and heal Daily as well
* presumably, the correct jobs could also partake in Unities
vanquish UC: 100 sparks, 500 exp, 300 accolades (NR)
vanquish plantoids with magic UC: 100 sparks, 500 experience, 500 accolades
unity (flaviria) sword WS: 100 sparks, 500 exp, 500 accolades
unity (flaiviria) heal unity allies: 100 sparks, 500 exp, 500 accolades
buff allies D: 300 sparks, 1500 exp, 30 accolades
heal for 500+ D: 300 sparks, 1500 exp, 30 accolades
meaning in 200 kills taking 200 minutes (3 vanadiel days) it would be theoretically
possible with the correct job and pristine timing with a good unity to get
3 spoils A: 600 sparks, 3000 exp, 60 accolades
3 spoils B: 600 sparks, 3000 exp, 60 accolades
500 damage: 1000 sparks, 5000 exp, 100 accolades
200 kills: 1000 sparks, 5000 exp, 100 accolades
conflict: ceizak x40: 4000 sparks, 20000 exp, 4000 capacity, 400 accolades
1 acquire seals: 300 sparks, 1500 exp, 30 accolades
1 vanquish plantoids: 300 sparks, 1500 exp, 30 accolades
1 gain experience: 300 sparks, 1500 exp, 30 accolades
1 daily vanquish: 100 sparks, 500 exp, 10 accolades
1 buff allies: 300 sparks, 1500 exp, 30 accolades
1 heal over 500: 300 sparks, 1500 exp, 30 accolades
1 vanquish UC: 100 sparks, 500 exp, 300 accolades
1 vanquish plantoids with magic UC: 100 sparks, 500 experience, 500 accolades
1 unity flaviria sword WS: 100 sparks, 500 exp, 500 accolades
1 unity flaviria heal unity allies: 100 sparks, 500 exp, 500 accolades
for a total of:
135,550 experience
21,800 capacity
9,200 sparks
2,680 accolades
45 merits take up 450,000 experience points, each job point takes up 30,000
capacity, and enough sparks to get 3 high-tier rem's tales from grinding takes
45,000 sparks.
meaning the only repeatable objectives for that earth-day would be spoils A and B,
damage, kills, and conflict. This exercise assumes 2 BLU/DNC with capped merit
categories in an ideal situation with no competition for mandies -- who also never
get slept by them -- and who are both under Unity:Flaviria with the trusts Joachim,
Cherukiki, and Moogle out kill non-stop without breaks with spells set to achieve
every objective and get both very lucky with drops and very lucky -- serendipitous
even -- with objectives available that day.
meaning you'd need to CONTINUE TO GRIND
another 200
6x spoils, 1x damage, 1x kills, 1x conflict
1200 sparks, 6000 exp, 120 accolades
damage: 1000 sparks, 5000 exp, 100 accolades
kills: 1000 sparks, 5000 exp, 100 accolades
conflict: 4000 sparks, 20000 exp, 4000 capacity, 400 accolades
base mandragora experience: 90,000 at this point
base mandragora capacity gain: 17800
so another 200 yields = 126,000 experience, 21,800 capacity, 7200 sparks, 720
accolades.
this brings the total to 261,500 experience, 43,600 capacity, 16,400 sparks, 3400
accolades.
meaning you'd need to do it twice more to cap merits, at 513,500 experience
(waste). you'd also have 87,200 capacity points -- or 2 job points (almost 3).
you'd therefore have only 30,800 sparks (enough for 2 high-tier rem's tales), and
4840 accolades (not enough to fight and upgrade an i119 weapon).
that's 800 mandragoras sacrificed at the altar of my character's empowerment over
the course of as many minutes (13 hours, 15 minutes) to get 2 rem's tales, wherein
I need 8. So I'd need to do this another 3 times (making 53 hours, 12 minutes, or
roughly 3 days; the math being excluded for repeating daily objectives in the
interest of NOT getting serendipitous 3 times in a row) -- in order to get 1 piece
of i119 reforged. The average character would need to do so NON-STOP for those 3-
ish days and would walk away with roughly 12 job points and enough accolades to
ATTEMPT to get their i119 weapon of choice (upgraded or not).
If job points are meant to be like leveling up, and merits are meant to be the
buffer that accomodates that, and ilvl gear is meant to be the mechanism by which
we gauge our strength, then this is an unacceptable grind. This would mean that for
a complete i119 set of the player's choice without consideration to whether it
happens to be relic or artifact it would take the average player 15 days to
complete it, more realistically 30 because nobody can play for 3 days solid.
Proposal #1: reduce the amount of sparks necessary for Rem's tales 1-10
Proposal #2: reduce the amount of Rem's tales needed to upgrade equipment
Proposal #3: increase the amount of experience and capacity adoulin enemies drop
Proposal #4: increase the amount of reward as well as availability of RoE
objectives
Proposal #5: increase the sparks capacity to 150,000 so multiple trips aren't
needed.
Proposal #6: balance sparks more efficiently so that by 45 merits, 45k sparks are
acquired for 3 tales at a time (saving the player a day and a half).
Please consider it.