
Originally Posted by
Nezha
As far as functionality goes, that was SquareEnix's own concept of the job, "feeling comfortable in almost any situation," and many of my suggestions were things they already mentioned. I was hoping to address ways the job is falling short of the job concept using quick copy/paste abilities/magic in the form of attachments to fix it that wouldn't require much coding to accomplish, save for the enmity screen JA suggestion.
Furthermore, with all the best current available gear, attachments, and food there is Valoredge has nearly 75% accuracy on VD high level battlefield mobs, so I would debate the "need" of (1) so much as making base accuracy higher, so we can use other maneuvers beside thunder maneuvers and not have to full time pet gear. But for sure there is not much we can't hit at this point with right gear, food, attachments+maneuvers. Also there is new even stronger food going to come out, so I think DEV team on the right track with this, it's not here yet, but we can probably focus on other issues like pet enmity/survivability now.
(3) and (4) I agree on, but again fixing things with attachments of already existing magic/JA data is much more probable than another massive Automaton pet AI overhaul, mostly because the data for abilities like Cover/Sentinel/Palisade etc. is alrdy there, so simply copy past data/animation, then configure to fit Automatons. I don't think there is enough manpower at SE HQ for a massive AI overhaul like that for FFXI anymore, maybe FFXIV.
You know what would be cool though? If we could assign each Automaton weaponskills to the maneuvers we wanted, to fit our own play style.