Allowing Automatons to cast Protect and Shell on themselves:
As a reminder please keep the posts to DEV quotes, I don't want to dilute it with idle chat, as to not defeat the purpose of "consolidating" PUP-related DEV posts. Thanks community.Alrighty, I double checked with the development team. As everyone has been mentioning, currently automatons cannot cast Protect and Shell
on themselves, but the team is looking into making this possible. I'll keep you posted once there is more information. Apologies again about the confusion!
Additionally, I have some other information regarding puppetmaster to share.
- Automaton weapon skill adjustments
We’ll be making adjustments to automaton weapon skills in the August version update to increase the value of being able to fight alongside your automaton.
- Target Marker adjustments
Previously we received reports that the Target Marker was not functioning properly while in high-tier mission battlefields, and we’ve confirmed the issue. The team is currently looking into how to address this. There is a possibility that the way the Target Marker functions will be heavily changed. (However, we’ll be careful not to make it so the stats are reduced.)
- Tactical Processor adjustments
Coinciding with the aforementioned Target Marker adjustments we will also be making long awaited adjustments to the Tactical Processor.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |