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  1. #1
    Player
    Join Date
    Apr 2011
    Posts
    114
    Making combined DPS of Pet and Master stronger than standard DD:

    Quote Originally Posted by Camate View Post
    Greetings,

    As an overarching theme for job adjustments we are planning to make attack adjustments to damage dealing jobs based on monk’s current attack capabilities.

    One aspect of this overall adjustment plan was the skill chain and weapon skill enhancements that gave samurai more power.
    • Warrior
      Compared to monk, warrior’s hit per hit strength is slightly lacking as an attacker, and the development team feels a need to give them attack power that is more suitable and in order to do this they are looking into a new type of system.

    • Puppetmaster
      We’ll be reducing the damage gap between each of the weapon skills performed by automatons and make it so you’ll be able to better control your maneuvers to match the attachments you are using.

    • Beastmaster, dragoon, and puppetmaster
      To give a rough overview of our plans for these three jobs, we’re planning to boost the combined damage over time capability of the master and pet so that it is greater than that of your standard damage dealer as there are certain costs associated with maintaining pets.
      As such, the development team is looking into the following adjustments:
      • Implementation of higher-tier mochi
        By adding new mochi, a pet’s attack and accuracy will be supplemented further.

      • Improvements to the power of special abilities
        Just as we increased the damage value of pet’s special abilities in the January version update, we’ll be making further adjustments to this again as we move forward.

      • New “Call Beast” pets
        We’re still in the midst of planning the addition of new pets, and as an example of a pet that can utilized for a comparatively lower cost, a Lucerewe-type sheep has been brought up as a possible candidate.

    The team has been assigning priority to the various job adjustment tasks at hand, so please stayed tuned for further details for each of these adjustments.
    (0)

  2. #2
    Player
    Join Date
    Apr 2011
    Posts
    114
    Gildrein Job Adjustments Manifesto Quote Closed Thread, so couldn't quote directly.: Additional abilities to Cure automaton:

    Puppetmaster


    •Vision
    Puppetmasters feel comfortable in almost any type of role thanks to their automatons, but countless hours of research is needed to create the perfect puppet to deal with various and sundry situations.

    We want to bring out the unique characteristics inherent in each automaton via creative new attachments as well as abilities that extract the potential latent in each frame.




    •Example Adjustments

    •Introducing an assortment of new attachments.

    •Adding an ability that restores an automaton's HP.
    (0)

  3. #3
    Player Roja323's Avatar
    Join Date
    Sep 2014
    Posts
    196
    Character
    Raijitsu
    World
    Asura
    Main Class
    PUP Lv 99
    Quote Originally Posted by Grekumah View Post
    Greetings, and thanks for the feedback.

    One idea the development team is looking into is some method to make it so you can lock the weaponskill an automaton uses.

    In the future we are planning to add an even higher tier version of the Armor Plate attachment. Additionally, we’ll be making adjustments so that Stormwaker automatons cast protect and shell on themselves.

    We’ll be adding new attachments that enhance accuracy. In regards to increasing melee skill through equipment and merit points, but there being no change in attack or accuracy, this is a bug and we will be fixing it in the January version update. Likewise, we will be fixing the current issues with the Attuner and Target Marker attachments in the January version update as well.
    This just in...
    (0)

  4. #4
    Player
    Join Date
    Apr 2011
    Posts
    114
    Despawn issue fix for high-tier battles:
    Quote Originally Posted by Grekumah View Post
    As an additional note for pet jobs, I would like to provide the following information.

    The team is currently working towards making it so that pets do not disappear when starting high-tier mission battlefields, Wanted battles, and Voidwatch. They’re hoping to implement this adjustment in the next version update.
    (0)

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