Greetings,
As an overarching theme for job adjustments we are planning to make attack adjustments to damage dealing jobs based on monk’s current attack capabilities.
One aspect of this overall adjustment plan was the skill chain and weapon skill enhancements that gave samurai more power.
- Warrior
Compared to monk, warrior’s hit per hit strength is slightly lacking as an attacker, and the development team feels a need to give them attack power that is more suitable and in order to do this they are looking into a new type of system.
- Puppetmaster
We’ll be reducing the damage gap between each of the weapon skills performed by automatons and make it so you’ll be able to better control your maneuvers to match the attachments you are using.
- Beastmaster, dragoon, and puppetmaster
To give a rough overview of our plans for these three jobs, we’re planning to boost the combined damage over time capability of the master and pet so that it is greater than that of your standard damage dealer as there are certain costs associated with maintaining pets.
As such, the development team is looking into the following adjustments:- Implementation of higher-tier mochi
By adding new mochi, a pet’s attack and accuracy will be supplemented further.
- Improvements to the power of special abilities
Just as we increased the damage value of pet’s special abilities in the January version update, we’ll be making further adjustments to this again as we move forward.
- New “Call Beast” pets
We’re still in the midst of planning the addition of new pets, and as an example of a pet that can utilized for a comparatively lower cost, a Lucerewe-type sheep has been brought up as a possible candidate.
The team has been assigning priority to the various job adjustment tasks at hand, so please stayed tuned for further details for each of these adjustments.