There's the old saying that it takes a village to raise a child. Well, it takes a linkshell to raise a mythic, and the perfect linkshell with members who are willing to dedicate themselves towards getting one person a mythic weapon over the course of a year are few and far between. Sure it can be done, since people *do* have them, but its an obscene amount of work and many of the weapons just aren't worth spending that amount of time getting.
The only way I was able to afford the ichor cost for the eyepatch (somewhat of a mythical item for me in itself) is because it took half a year of going bi-weekly with a dedicated linkshell doing the appropriate tiers then Odin as soon as we could. In order for an Einherjar linkshell to be successful enough to actually get enough points for their members to get an eyepatch, you need to have a group of people that will show up every week without fail and with the way things are now thats just not a realistic goal. That was really the only hardcore aspect of getting a mythic I was able to do. But expecting somebody to have a linkshell if not even a 6 man group who is willing to spam nyzul/salvage/einherjar for months in order to meet the huge token costs just isn't practical now. Add in the overwhelming number of alexandrite, the complications of getting a group together on the fly to take out the ToAU bosses before they reach max level (I've never had a successful run in the few times I've tried...), do ZNM's, do and then REDO assaults, it makes you wonder just how "casual" a player they were referring to when they dubbed these relic weapons of the casual player.
One of the reasons dynamis was so successful was because every job could participate and get gear from, so it wasn't hard to find people willing to join a relic seeker's shell - took a fair amount of time and money but it wasn't an impossibility. Same with Abyssea - every job can benefit from +2 items or zone boss wins, so its pretty easy to make an empyrean. Some of the tasks to get a mythic had no reward for anybody but the mythic wearer. Maybe making those ToAU events more inclusive, in addition to lowering the total cost of ichor, tokens, and alexandrite would make them abit less horrifying to obtain.
Also, a lot of the weapons were just *flops* and dont need afew more damage or MAB via magian trials but need a complete overhaul to make them even close to worth all that time and effort. The only two that I can think of that were *amazing* and still are now are Yagrush and Kenkonken which totally changed the playstyle of those two jobs. Quite afew of the others were just *not* worth the effort - a year and a half isn't worth a weapon that gives you 3 more int off absorb Int, gives you a 10% bonus to an ability you can use every 10 minutes, gives you 20 more seconds on songs, or perhaps the worst, saves your white mages the trouble of tossing you a cure after a Mijin Gakure. Many of them need to be completely remade in order to be worth all that. We know the dev team knows how to make successful staves and slapping on 10 more MAB isn't it. The concept for aftermath on mythics pretty much summed up the series of weapons as a whole - you had to work three times as hard to make it actually useful while all relic and empyrean users need to do is use their unique weaponskill to get their effects in their entirety.
OK, rant off... it's just like a lot of you, I too dreamed of earning a mythic only to see just how much it wasn't gunna happen for me.

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