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  1. #1
    Player saevel's Avatar
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    Apr 2011
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    The degree of "Buff" would have to include making them into crit hit WS's and making them deal 2~3x the damage of Emperian WS's. Seeing as Emp WS's currently deal insane damage, you'd need to create insane +1 weapon. That still doesn't deal with the disparity in obtaining Mythic / Relics. Currently their not "difficult" just take too much time for to little effect.

    And btw they did "buff" relics / mythics. Their "buff" was +25% damage when using the WS, it didn't make a lick of difference. KoTR wasn't about to beat vorpal, much less CDC.
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  2. #2
    Player Denabond's Avatar
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    Mar 2011
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    Character
    Denabond
    World
    Lakshmi
    Main Class
    MNK Lv 90
    Its important to note that the Crit WSs are overpowering Relics mainly because of Razed Ruins. Outside of abyssea, some Relic WSs are on par or better then Empyreans. But were getting off topic here. This thread shouldn't be about BUFF RELIC CAUSE EMP BEATS US. Its about the difficulty of Mythics and the most of that weapons aren't worth getting.
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  3. #3
    Player saevel's Avatar
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    Its very relative because the relative worthlessness of the Mythics (and by extensions relics) makes them unattractive. Their method of acquirement is so onerous and obnoxious that no sane individual will even think about obtaining one now. SE needs to reduce the requirements, namely the currency level numerical requirements while simultaneously bringing them up to speed with Emperians. To do otherwise makes them obsolete and not desired. NO ONE will pursue the Infinity Minus One Sword when the Infinity Plus One Sword is easier to get.

    As for your statement about the relic / mythic WS's, what are you smoking? Before abysea was ever announced crit WS's were considered the best for each weapon class. Vorpal on sword, Rampage on axe, Raging Rush on GAXE, Drakesbane on PLM, Hexa on Club, A.Fury on H2H. And now the non-crit Emp WS's crush their counterparts. Fudo beats Kaiten and Gekko and so forth. Only the magic WS ones remain and their situational use with some of them being amazing.
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  4. #4
    Player Atomic_Skull's Avatar
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    Mar 2011
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    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    (double post)
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  5. #5
    Player saevel's Avatar
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    So let me get this straight. Your argument is that the Infinity Minus One Sword is for the "hard core" players and should remain mind numbingly difficult to get, but that the Infinity Plus One Sword is for the "casual" players. Umm yeah good luck with that.

    Untill Abyssea Dancing Edge and Shark Bite (and on high DEF mobs Mandalic Stab) were better than Evisceration and Mercy Stroke was the destroyer of worlds.
    Take way the SA / TA and suddenly Evis looks much better then all of those except D.edge. And even then it was up to your camp and location.

    Both of your arguments are flawed because your clinging to your relics and using them as some sort of social status icon. The item itself has no value, its a few bits inside your characters entry on the server. Should SE desire they could give every single player in the game a relic over Christmas and it wouldn't cost them a thing. The process through which you obtained your item is what has value not the item itself. SE making relics / mythics easier to obtain wouldn't hurt anyone or anything, it wouldn't cause your relic to suddenly rust and it wouldn't cause your d1ck to shrink. This argument has already been hashed out and the player base has overwhelmingly sided with the idea of making things easier to the causal player rather then harder. Truly "Hardcore" players make up less then 1% of a games population, most "Elite" players make up less then 5%. This leaves another 94% (give or take a few percentage points) of the player base, that 94% brings in more revenue then the 6%. This is how WoW has become so popular, it caters to the 94% not the 5% and definitely not the 1%. There are things that those "elites" can do, but nothing is preventing a casual player from doing these things, it will only take longer. In FFXI terms this "penality" is measured in years not months. A casual player could finish an emperian weapons in six months, an Elite player could do it in two or three, and a "hardcore" can do it in a month or a few weeks. These are more reasonable timelines and it has shown with the surge of popularity of acquiring them.

    Unless your goal is to reduce the number of total players in the game, and thus the profits of SE. Then by all means continue with the campaign of "hard core" only.
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  6. #6
    Player Denabond's Avatar
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    Mar 2011
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    Character
    Denabond
    World
    Lakshmi
    Main Class
    MNK Lv 90
    First off, wow your taking this way to seriously saeval. I never said to make Relic and Mythic harder. I only said to make Mythic slightly easier due most of its events dieing. Currently Relic is hard to the point where most casual players wouldn't have the time or patience to get it. But so what? They don't need to get the weapon. SE in a sense already gave the casual players their uber weapons with Empyreans. Relic and Mythic (although again i will say Mythic needs to be a bit easier) should be left hard so people who who have lots of time on their hands have something to strive for. And no, simply saying they should go for multiple Empyreans isn't an answer since some players only care for 1 job.

    As for catering to the casual players, SE already DID that. You guys got abyssea which made lvling as easy as breathing. You got Empyreans weapons to make you stand out. Hell, they even made WoE version of the Empyreans so people who didn't have the time to get Empyreans can still get that shiny new WS. While it doesn't harm all the current relic/mythic users if SE made them easier, what it does do is the people who have lots of time to play the game end up having nothing to do. So then they quit and move onto the next game. Basically, there needs to be a balance of Hardcore and Casual stuff in this game.
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  7. #7
    Player Dauntless's Avatar
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    Mar 2011
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    Character
    Dauntless
    World
    Valefor
    Main Class
    DRG Lv 90
    Quote Originally Posted by bearfoot View Post
    Been working on mythic since 1 1/4 year now , with 5 months break cause of abysea killin salvage completely .(No one really helpin out cause of basically no use for it anymore with abysea gear )
    The requirements to finish a mythic are basically way too high for the day and age .
    The weapons are medicore at best if not really gimped for the stuff u have to do to optain.
    Still some people wish to finish that quests ( like me ).
    So would be nice to consider lowering over all requirements like cutting Alex cost to half or 1/3. ( right now is 30000 and im stuck at 16k )
    Or lower the ichors and nyzul token.

    Greetings from the bearish side of the world
    Whooa Bearfoot from Bahamut?
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    RIP Shadowix 75 DRG-WAR-DRK

  8. #8
    Player bearfoot's Avatar
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    Mar 2011
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    10
    Character
    Bearfoot
    World
    Cerberus
    Main Class
    WAR Lv 90
    Nope sorry Cerberus ,prevously hades (rip home )
    (0)
    The sun sets forever over Blackwater park

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