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  1. #31
    Player Garota's Avatar
    Join Date
    Mar 2011
    Posts
    197
    Character
    Garota
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Quote Originally Posted by Sotek View Post
    Are there any plans to adjust Einherjar and Assault? I don't really consider Salvage to be the main issue with Mythics, there's less Alexandrite being sold due to less people doing Salvage, but it's easy to farm Alexandrite as a trio. Einherjar is practically a dead event, gaining the points needed for that part of the quest is just painful as it is now. Assault and Nyzul are the main reasons a Mythic weapon will take so long, though that's a simply fix of just removing Assault Tags and letting us do however many Assaults we want a day, rather than forcing a 50 day waiting period on the Assault section and something like a 80 day wait for farming Nyzul Tokens. More Assault Tags doesn't make that faster, the moment you use them all up you're stuck waiting for them to refresh, more per day or a shorter waiting period for new tags are alternatives, but honestly I feel there's no reason to have to wait for them at this stage in the game.
    I'm totally with Sotek on this, realistically, what's to stop a player from obtaining a Masamune or Kanagi at level 80 with a group of friends in a matter of a week or less? Well, now at level 90, practically nothing... Einherjar, well unless something drastic is done, it's highly unlikely for players to obtain enough Ampoules to pick up an Eyepatch in an expeditious manner. If my math serves me correctly, for a player starting up Einherjar, running twice a week, it would take anywhere between 27 to 52 weeks of successful weeks of clearing chambers at minimum to build up 100,000. Also, I totally agree that the Assault Tags should be done away with as well, this would encourage players to put in the time and effort to farm Nyzul Tokens. Both of these are practically intangible currency! Which makes matters even more frustrating. At least the acquisition of ampoules and tokens are a teamwork effort and shared throughout the participating members. A player could help somebody build their ampoules and tokens while working on theirs as well! As far as the 30,000 Alexandrite... Well, I'm not gonna bother going into that... Nevertheless, I am excited about the upcoming requirements for obtaining a mythic weapon... Hell, maybe even two!
    (1)

  2. #32
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Just random thought about assault, I always thought they had an unexploited potential like MMM. First the reward form the ??? -except a couple - were never good. How about introducing new good rewards like level 90 gear or alexandrite either in the ??? reward or the final coffer. You can also easily imagine something interesting for the final asssault (long awaited and totally disappointing). You can also scale the reward depending on the time it took you to complete objectives (time attack ?). Give a chance for the ??? item to drop an AF3+1/2 upgrade and you fix mythic aquisition problems - if you also give a chance for alexandrites.
    (0)
    Last edited by MarkovChain; 04-06-2011 at 11:00 AM.

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  3. #33
    Player Myrna's Avatar
    Join Date
    Apr 2011
    Posts
    2
    Character
    Myrnamoynel
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Some changes to Einherjar would be welcome, and yeah the roadmap would be welcome for knowing what's coming. My group is working on two Mythics right now and news of what's coming would be great!
    (0)

  4. #34
    Player Soundwave's Avatar
    Join Date
    Mar 2011
    Posts
    402
    Really pleased to hear a road map is coming.

    Any plans for "new" avatar(s) lol...
    (0)

  5. #35
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Now that so few people are doing nyzul, it would also be great if that too was changed to make it possible to progress faster. I'm not saying nyzul should be made easier, but it would be nice if you could do it more often.

    I still have many floors left until 100, but that one DRG weaponskill would be pretty important for me to get. Gathering even 3 people to do the lower levels of nyzul takes forever, at least with the amount of people I know ingame.
    (0)

  6. #36
    Player Fetus's Avatar
    Join Date
    Mar 2011
    Location
    Eh...
    Posts
    85
    Character
    Fetus
    World
    Asura
    Main Class
    WAR Lv 57
    Quote Originally Posted by Camate View Post
    The development team is aware of the difficulties involved with obtaining Mythic weapons. Though it will take place some time after the next major version update, similar to how Dynamis is receiving tweaks and adjustments in the next version update, the development team is also planning revamps in regards to Salvage, so that players can continue to enjoy this content.

    Please look forward to the road map that we will be releasing very soon, which outlines what the development team has planned!
    We could all wish that Salvage was the only problem in regard to obtaining Mythic weapons.
    (0)

  7. #37
    Quote Originally Posted by Fetus View Post
    We could all wish that Salvage was the only problem in regard to obtaining Mythic weapons.
    you're not referring to getting people to do assault with you by any means short of kidnapping are you?
    (1)

  8. #38
    Player Shibayama's Avatar
    Join Date
    Mar 2011
    Location
    Bastok for life baby.
    Posts
    142
    Character
    Shibayama
    World
    Bismarck
    Main Class
    BLM Lv 99
    There's the old saying that it takes a village to raise a child. Well, it takes a linkshell to raise a mythic, and the perfect linkshell with members who are willing to dedicate themselves towards getting one person a mythic weapon over the course of a year are few and far between. Sure it can be done, since people *do* have them, but its an obscene amount of work and many of the weapons just aren't worth spending that amount of time getting.

    The only way I was able to afford the ichor cost for the eyepatch (somewhat of a mythical item for me in itself) is because it took half a year of going bi-weekly with a dedicated linkshell doing the appropriate tiers then Odin as soon as we could. In order for an Einherjar linkshell to be successful enough to actually get enough points for their members to get an eyepatch, you need to have a group of people that will show up every week without fail and with the way things are now thats just not a realistic goal. That was really the only hardcore aspect of getting a mythic I was able to do. But expecting somebody to have a linkshell if not even a 6 man group who is willing to spam nyzul/salvage/einherjar for months in order to meet the huge token costs just isn't practical now. Add in the overwhelming number of alexandrite, the complications of getting a group together on the fly to take out the ToAU bosses before they reach max level (I've never had a successful run in the few times I've tried...), do ZNM's, do and then REDO assaults, it makes you wonder just how "casual" a player they were referring to when they dubbed these relic weapons of the casual player.

    One of the reasons dynamis was so successful was because every job could participate and get gear from, so it wasn't hard to find people willing to join a relic seeker's shell - took a fair amount of time and money but it wasn't an impossibility. Same with Abyssea - every job can benefit from +2 items or zone boss wins, so its pretty easy to make an empyrean. Some of the tasks to get a mythic had no reward for anybody but the mythic wearer. Maybe making those ToAU events more inclusive, in addition to lowering the total cost of ichor, tokens, and alexandrite would make them abit less horrifying to obtain.

    Also, a lot of the weapons were just *flops* and dont need afew more damage or MAB via magian trials but need a complete overhaul to make them even close to worth all that time and effort. The only two that I can think of that were *amazing* and still are now are Yagrush and Kenkonken which totally changed the playstyle of those two jobs. Quite afew of the others were just *not* worth the effort - a year and a half isn't worth a weapon that gives you 3 more int off absorb Int, gives you a 10% bonus to an ability you can use every 10 minutes, gives you 20 more seconds on songs, or perhaps the worst, saves your white mages the trouble of tossing you a cure after a Mijin Gakure. Many of them need to be completely remade in order to be worth all that. We know the dev team knows how to make successful staves and slapping on 10 more MAB isn't it. The concept for aftermath on mythics pretty much summed up the series of weapons as a whole - you had to work three times as hard to make it actually useful while all relic and empyrean users need to do is use their unique weaponskill to get their effects in their entirety.

    OK, rant off... it's just like a lot of you, I too dreamed of earning a mythic only to see just how much it wasn't gunna happen for me.
    (6)
    Last edited by Shibayama; 04-07-2011 at 01:48 PM.

  9. #39
    Shib, I'm on board with almost all you say, although the beast axe (Aymur) with all the upgraded goodies to 90 looks awesome, even if none have ever been made.

    It's the insanity of the requirements for relic and mythic that have always troubled me. I've been running with a dynamis shell for the better part of 3 years (and they've been arround alot longer than that). EVERYONE wants a relic, but the yield is so low that it takes almost 2 years (real life) to make 1, let alone start for the other 24 that would like one. Now I have 4 90s with 2 more climbing and more to follow; HOW AM I GONNA MAKE ALL THAT RELIC/MYTHIC/EMPERYEAN?! Just thinking about it is enough to start an ulcer.

    The relic/mythic whiners on here seem to forget that getting your relic/mythic was a group effort with 1 "have" and a ton of "have-nots"; you illustrate that well. Believe me, there are alot of people who just shut up and grind their teeth thinking about all the work they did for somebody else to come up with very little for themselves. The problem isn't that the requirements are easy now, but that they were insane to begin with! "3 years busting my ass in Dynamis but I can't seem to find my Gjallerhorn, have you perchance seen it Mr. Relic holder?"

    Anything SE can do to actually make this stuff obtainable for those of us that have already paid our dues would be to the good.
    (1)

  10. #40
    Player nitsuj's Avatar
    Join Date
    Mar 2011
    Posts
    24
    Character
    Framerate
    World
    Fenrir
    Main Class
    SMN Lv 99
    I have 12,000 alexandrite turned in and a bunch more in storage. When posts like this are made, with indefinite timelines, it puts me in a very uncomfortable place.

    Do I stop working on my quest entirely and just wait, so I don't lose millions of gil in alex? (you can't get them back once you turn them in) or do I just push and keep going.

    I think the best solution you guys could do for people like me is tell us if we overpay our alexandrite (like, we have 25k/30k handed in and you lower the requirement to 15k) can we "withdraw" the remainder from the NPC?
    (0)

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