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  1. #1
    Player Classikal's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    17
    Character
    Wakmidget
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by dasva View Post
    They did buff MS. At true 1000 tp it's actually decently better than Rudra's... but since everyone and there mother picks tp bonus earring and there is overflow realistically anytime you use it Rudra's will be about the same to better because MS gets nothing from extra tp while that extra from the tp bonus earring literally increases Rudra's dmg by 37.5%. This is further compounded by the fact that since going from 1000-2000 increases rudras dmg by 150% and thf/dnc have medium recast jas that increase dmg that you wont want to rudra's at 1000 anyways
    What they should do is just make aftermath a static buff for just having the weapon main-handed. And change Mercy Stroke to "Damage varies with TP". That would help Mercy Stroke a lot. At least than Mercy Stroke wouldn't suffer from the 1000 TP "damage cap", so to speak.
    (0)
    Last edited by Classikal; 01-02-2015 at 11:35 AM.

  2. #2
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Classikal View Post
    What they should do is just make aftermath a static buff for just having the weapon main-handed. And change Mercy Stroke to "Damage varies with TP". That would help Mercy Stroke a lot. At least than Mercy Stroke wouldn't suffer from the 1000 TP "damage cap", so to speak.
    I'm more concerned about the mythic weaponskill over the relic one. Granted that the damage of Mandalic Stab is head and tails over Mercy Stroke, and I don't think it should be better than Rudra's all the time, but it should at least be better if you have the mythic dagger. Like at 1000 tp their ftp is pretty close. Mandalic Stab has 5.0 and Rudra's is 6.0, but with Vajra's +30% damage for Mandalic stab it's more like 6.5. So like that without Varja it's worst, but with it, it's better. Only at 2000 tp Mandalic barely has any improvement, while Rudra's shoots up like a rocket.

    I do like what they have done with Rudra's though. Before it pretty much all weaponskills had the best damage per tp at 1000tp, but the way they made the ftp at 2000 2.5 times as much as the ftp at 1000 makes it so thf can hold tp for timers and skillchaining. To me this has made the game much more enjoyable. I recently did a Marjami ravine delve. The set up was whm, brd, thf, nin, mnk, rdm. On the MB nin opened with Blade: Hi, thf closed with Rudra's, and the rdm magic burst earth. It was a beautiful display of teamwork, and I loved it.
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  3. #3
    Player Classikal's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    17
    Character
    Wakmidget
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Deleted post and moved it to its own thread.
    (0)
    Last edited by Classikal; 01-08-2015 at 09:28 AM.

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