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  1. #1
    Player
    Join Date
    Nov 2014
    Posts
    70

    Job specific inventory

    Dear dev team,

    one thing i really like in ff 11 is, that you can play so many jobs and enhance every little JA and spell with gear.
    It's the major reason i enjoy this game, cause you can make steady progress with gear hunting.

    I simple have the problem, and i think many players with more than 3 jobs have this, is the limited inventory.

    By now it came to the point, where i dont want new items or equip all my jobs because i simply dont have the inventory to do it. It's sad, cause it kills my motivation to do anything. I'd like to equip all my jobs thogh.
    I'd like to play ranger, but doing it would mean to give up easy access to other jobs.
    I'd like to enhance my stoneskin, but 3 inventory slots for such a little enhancement?
    It's not fun.

    Of course i could use the Porter moogle, but let's be honest, this system is only ok, when you don't plan on playing a job for the next time. And even then it's miles away from being comfortable.

    The solution seems simple: Add a job specific inventory, which loads only when you change to that job.
    AF, relic, empy, weapons, tools, jugs.... It would be like the Porter moogle storage, just so much faster and for all items you want to put in there.
    Every job has it's own, and only one is loaded at a time.

    The mog wardrobe would be used to carry around the gear, you need on several jobs, like rings, refresh pieces.... and normal inventory would be there for food, seals, crafting and stuff.


    Please SE, let me enjoy your game again. Thank you.
    (3)

  2. #2
    Player Jile's Avatar
    Join Date
    Mar 2011
    Posts
    390
    While I agree something needs to be done - For someone like myself with 22 lvl99's, you're talking about 80 dedicated storage per job, that's 1,760 slots this request would be asking for...

    Don't get me wrong, I love this idea in concept but if SE can't handle the load to add a few measly slots on the AH (because they want me to pay for 6 extra mules to list items on them) they're going to mash the 'balance' button in a few milliseconds on this one. >.<;
    (0)

  3. #3
    Player
    Join Date
    Jan 2012
    Posts
    645
    Posted this similar and also time-saving suggestion a while back that also addresses Jile's concerns by having the job specific storage not load when you're not on the job.

    http://forum.square-enix.com/ffxi/th...ntory-Solution
    (3)

  4. #4
    Player Jile's Avatar
    Join Date
    Mar 2011
    Posts
    390
    Quote Originally Posted by Selindrile View Post
    Posted this similar and also time-saving suggestion a while back that also addresses Jile's concerns by having the job specific storage not load when you're not on the job.

    http://forum.square-enix.com/ffxi/th...ntory-Solution
    I like that idea as well.

    I wish the JSE functioned 'more' like a automaton's attachment's where once I trade them to an specific npc they would become more like ki's than "physical" items. If all JSE could be traded to a specific npc where from that point forward you would load a job and see the pieces of gear in the list of options to set/equip but could not remove them, completely negating the need for the item in inventory at all, that would also provide a solution.
    (1)

  5. #5
    Player
    Join Date
    Nov 2014
    Posts
    70
    Interesting thread Selindrile.

    After reading it, i still believe there's a solution. But i think it's not really interesting for SE.

    So I will just wait for next iLvl update, equip 3 most important jobs, then quit again. Lol, they dont want money.
    And i refuse to dig me through hundreds of items to get 50 items everytime i go on a less played job.
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    I'd be happy with a Wardrobe II to be honest.
    (0)

  7. #7
    Player
    Join Date
    Nov 2014
    Posts
    70
    Quote Originally Posted by Ophannus View Post
    I'd be happy with a Wardrobe II to be honest.
    And you will get it. Or the possibility to equip gear out of mogsack or satchel.
    I dont doubt this.

    Still limited. Still chaos.

    Create a game with many classes on one char and the possibility to change gear --->>> Make a fix inventory and a "rotating", class specific one. Simple logic, discussion about it shouldn't be needed. Especially not if player's spend hundred's of dollars over the time to play it.
    If it is not possible at the moment: Make it possible. You get money for that.

    I played Guild Wars 2 lately, one click in your inventory an all crafting mats go into an accountwide crafting-mats "bank". This is innovative. And it's almost f2p.
    Dunno, why SE fails so hard in this way, FF 14 is the same, for the first jobs it's ok, but if you like to play all classes and proffesions you're screwed.
    (0)

  8. #8
    Player Kuroganashi's Avatar
    Join Date
    Mar 2011
    Location
    Bismark
    Posts
    154
    Character
    Kuroganashi
    World
    Bismarck
    Main Class
    BLU Lv 99
    GIVE US "Mog Wardrobe" # 2 and # 3 PLZ
    (0)