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  1. #1
    Player
    Join Date
    Jan 2012
    Posts
    645
    Posted this similar and also time-saving suggestion a while back that also addresses Jile's concerns by having the job specific storage not load when you're not on the job.

    http://forum.square-enix.com/ffxi/th...ntory-Solution
    (3)

  2. #2
    Player Jile's Avatar
    Join Date
    Mar 2011
    Posts
    390
    Quote Originally Posted by Selindrile View Post
    Posted this similar and also time-saving suggestion a while back that also addresses Jile's concerns by having the job specific storage not load when you're not on the job.

    http://forum.square-enix.com/ffxi/th...ntory-Solution
    I like that idea as well.

    I wish the JSE functioned 'more' like a automaton's attachment's where once I trade them to an specific npc they would become more like ki's than "physical" items. If all JSE could be traded to a specific npc where from that point forward you would load a job and see the pieces of gear in the list of options to set/equip but could not remove them, completely negating the need for the item in inventory at all, that would also provide a solution.
    (1)

  3. #3
    Player
    Join Date
    Nov 2014
    Posts
    70
    Interesting thread Selindrile.

    After reading it, i still believe there's a solution. But i think it's not really interesting for SE.

    So I will just wait for next iLvl update, equip 3 most important jobs, then quit again. Lol, they dont want money.
    And i refuse to dig me through hundreds of items to get 50 items everytime i go on a less played job.
    (0)