It does. Not enough data to tell if there's a lock out period (say, you didn't log in for the entirety of a week; are you counted or no? You didn't any RoE that week; are you counted?), but a Unity's points for ranking is taken from the average Accolade gain of all Unity members for the week, with 1000 Accolades being worth 1 point. It's even more annoying with people being able to switch Unities. Your Unity works hard, gets rank 1, then a bunch transfer in just cause rank 1 is da bestests, and proceed to do nothing meaningful. Now the same work put out by the Unity members that cared to increase rank isn't enough to offset the dead weight that was gained.
I'm not sure why they went this route with averaging. Sure, in a sense it's more fair to smaller Unities, allowing them to compete, on paper. But when you factor in the people who won't do RoEs to carry their own weight, it becomes highly detrimental to have more people in a Unity, unless every single person is active, and with us being unable to pick who is in what, well, that's just not possible. I would of preferred the system they showed in their teaser of it, where obviously points were added together for everyone. Unless they really had people averaging 1500 Accolades a week in their teaser of course, then we must all just suck something terrible.


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