Hello, everyone!

I’d like to answer what questions I can at the moment in regards to the new gift system.

Quote Originally Posted by Protey View Post
Quote Originally Posted by Rubeus View Post
My confusion is this:
I have BLU job points at 7 azure lore, 8 blue magic point bonus, 1 unbridled wisdom, and 1 burst affinity. Does this mean I have 1+1+1+1+2+2+3+3+4+4+5+5+6+6+7+7+8=71 in job points or just 17? That's a HUGE difference. to me it's obvious it'll be retroactive (as doing the math this way, there can only be a max total of 60 "points" in blue mage total) but the actual JP needed is obviously much higher.
you have to add from 1 to whatever # the level currently is at. The formula for this is SUM = (1+x)(x/2), where x is whatever level it currently is at. For instance, if you have level 10 in a category, it is (1+10)(10/2) = (11) (5) = 55.
This is exactly right. At level 10 it would count as 55 job points, so you are earning the total amount of what you put in.


For jobs that do not utilize magic, the magic accuracy bonus was set to increase the accuracy of elemental weapon skills as well as the activation rate of additional effects of weapon skills and weapons.

Quote Originally Posted by Zarchery View Post
I dunno. These still look like fairly minor improvements, much like the rest of job points.
We’ll be adding more to this system in the future which will take the effects even higher. Additionally, the team is looking into gifts that will unlock abilities and magic spells.

The concept behind gifts is to simply enhance your jobs and make it a bit easier to get through content with your new powers. The plan is to gradually make earning capacity points easier, and we will be adding capacity point bonuses to various content in the future. We’d like to make it so that by going out and doing different types of content you will naturally earn a good amount of capacity points.



Quote Originally Posted by Solacia View Post
The Superior 1 category is going to be for equipping special gear. That will probably be pretty important depending on what the gear is like.
It will be item level 119 equipment that can be made by synthesis, but in exchange for being able to buy and trade this on the auction house or through players’ bazaars, we’ve set “Superior” as a special requirement for equipping these items.

In the December version update we will be introducing armor with “Superior 1”, which will be item level 119 equipment that is comparatively easy to make. We’re introducing this equipment to expand the choices of item level 119 gear.