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Thread: Incursion bug

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  1. #1
    Player Ramzi's Avatar
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    May 2014
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    141
    Character
    Ramzi
    World
    Shiva
    Main Class
    BLU Lv 99
    I guess I'm just wondering how anyone could even hit or land magic on the mobs. Unless the scaling drastically drops after a certain i-level, their evasion would be so high, no gear, foods, songs, or teamwork could overcome it. Imagine fighting Delve 1.0 in ilevel 99 (pre-adoulin) gear. That would only be a 20 level difference, but it would be impossible. But they did it, so obviously it's possible. Just wondering how.
    (1)

  2. #2
    Player oliveira's Avatar
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    Mar 2011
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    Bastok
    Posts
    226
    Character
    Mariane
    World
    Fenrir
    Main Class
    WAR Lv 99
    Quote Originally Posted by Ramzi View Post
    I guess I'm just wondering how anyone could even hit or land magic on the mobs. Unless the scaling drastically drops after a certain i-level, their evasion would be so high, no gear, foods, songs, or teamwork could overcome it. Imagine fighting Delve 1.0 in ilevel 99 (pre-adoulin) gear. That would only be a 20 level difference, but it would be impossible. But they did it, so obviously it's possible. Just wondering how.
    It's like the original Final Fantasy series. The designers have thought of many ways of defeating the monsters. A classic example is the undead dragon on FFX which dies on a single hit if you toss it a phoenix down. The game even goes out of it's way to hint you about the monster's weakness.

    Final Fantasy series always been about the choice of either resort to strategy to beat hard enemies early or grind up until you're strong as a "god" and bulldoze your way through the rest of the game.
    (0)

  3. #3
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    Mar 2011
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    453
    Quote Originally Posted by Ramzi View Post
    I guess I'm just wondering how anyone could even hit or land magic on the mobs. Unless the scaling drastically drops after a certain i-level, their evasion would be so high, no gear, foods, songs, or teamwork could overcome it. Imagine fighting Delve 1.0 in ilevel 99 (pre-adoulin) gear. That would only be a 20 level difference, but it would be impossible. But they did it, so obviously it's possible. Just wondering how.
    Have the best gear, stack buffs, stack debuffs. To give you an idea:

    2x SV madrigals with +5 madrigal gear: 142 acc
    saboteur distract2 with gear: -108 evasion (or 108 acc, however you want to look at it)
    riverfin soup: 90 acc
    gear: ~180 acc (not including DEX, nor skill on weapon)
    hunter's roll (11 roll): 50 acc
    indi-precision (with mythic) bolstered: 192 acc
    indi-torpor (with mythic) bolstered: -190 eva (or 190 acc, however you want to look at it)


    so that's about 952 accuracy in addition to what you have naturally from the skill of your weapon and whatever you can get from DEX. If need be you could also add in feint for -50% evasion (+ more with additional merits). All that accuracy will overcome the level difference.
    (2)
    Last edited by Protey; 11-27-2014 at 07:25 AM.

  4. #4
    Player Zhronne's Avatar
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    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Ramzi View Post
    Just wondering how.
    Stacking multiple SP abilities in the same fight, coming from players with the best skills and best possible gear in game for their jobs.


    Going back in-topic, Grekumah can you please be so kind to get the devs' attention on this issue? Please don't let it slide into nothingness hoping time will help people forget about it.
    Something bigger is at stake here, it's a matter of respect towards your most loyal, dedicated, skillful players.
    (1)
    And the autumn of life has finally come
    with the promise of winter thaw.

  5. #5
    Player
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    Nov 2014
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    4
    Quote Originally Posted by Ramzi View Post
    I guess I'm just wondering how anyone could even hit or land magic on the mobs. Unless the scaling drastically drops after a certain i-level, their evasion would be so high, no gear, foods, songs, or teamwork could overcome it. Imagine fighting Delve 1.0 in ilevel 99 (pre-adoulin) gear. That would only be a 20 level difference, but it would be impossible. But they did it, so obviously it's possible. Just wondering how.
    The difficulty is much higher than Delve 1.0 in pre-adoulin gear (we were one of the first groups to clear tojils back then, the first to 5NM shark and bee across all servers)
    Back then, you can still hit with just SV Madrigals, as Bolsters were saved for stuns only because there were no ilevel magic accuracy staff, stuns will get resisted after a minute with apajamasII.

    At 143, with SV Madsx2, hunters, Precision Torpor (non bolstered) and distract, and oceanfin etc... hit rate is about 30% lol

    In order to win 143 boss, we used 4 (Punyanya, Rokumo, Nivlakian and Katsuoch) Idris GEO's full time bolstering in turns (one more Non-Idris had to bolster focus/languor as the guard NM was Insidious), full time SV Mads etc... In total, 5 freaking Geo's! lol
    Bear in mind, this is not with Occult guard NM (evasion boost). If i recall correctly, the guards were Insidius and Brawny (took us 5 times to get to boss with multiple sacs just to get this guard NM Combo, we warp out if it's Occult OR Steadfast as it will be truly impossible to win)
    On our winning run, we almost lost at 5% as our last bolster wore, but one of the two wildcard was a success and we managed to wither it down with a final SV and Bolster.

    So you could see our frustration here, 18 of us grinding many hours just to get the correct guard NM to pop, and finally won..... just to have our KI's taken away for nothing?


    http://chihiromom.blog.fc2.com/blog-entry-35.html

    Ramzi, click on the above link, it's from one of my team members giving full details/strats involved on clearing 142 and beyond. It's pretty detailed lol


    http://chihiromom.blog.fc2.com/blog-entry-32.html

    This was minute by minute guide when we cleared 141


    And finally,

    http://chihiromom.blog.fc2.com/blog-entry-39.html

    The dreaded Lost KI post
    (6)
    Last edited by Apollymi; 11-28-2014 at 04:20 PM.

  6. #6
    Player Ramzi's Avatar
    Join Date
    May 2014
    Posts
    141
    Character
    Ramzi
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Apollymi View Post
    The difficulty is much higher than Delve 1.0 in pre-adoulin gear (we were one of the first groups to clear tojils back then, the first to 5NM shark and bee across all servers)
    Back then, you can still hit with just SV Madrigals, as Bolsters were saved for stuns only because there were no ilevel magic accuracy staff, stuns will get resisted after a minute with apajamasII.

    At 143, with SV Madsx2, hunters, Precision Torpor (non bolstered) and distract, and oceanfin etc... hit rate is about 30% lol

    In order to win 143 boss, we used 4 (Punyanya, Rokumo, Nivlakian and Katsuoch) Idris GEO's full time bolstering in turns (one more Non-Idris had to bolster focus/languor as the guard NM was Insidious), full time SV Mads etc... In total, 5 freaking Geo's! lol
    Bear in mind, this is not with Occult guard NM (evasion boost). If i recall correctly, the guards were Insidius and Brawny (took us 5 times to get to boss with multiple sacs just to get this guard NM Combo, we warp out if it's Occult OR Steadfast as it will be truly impossible to win)
    On our winning run, we almost lost at 5% as our last bolster wore, but one of the two wildcard was a success and we managed to wither it down with a final SV and Bolster.

    So you could see our frustration here, 18 of us grinding many hours just to get the correct guard NM to pop, and finally won..... just to have our KI's taken away for nothing?


    http://chihiromom.blog.fc2.com/blog-entry-35.html

    Ramzi, click on the above link, it's from one of my team members giving full details/strats involved on clearing 142 and beyond. It's pretty detailed lol


    http://chihiromom.blog.fc2.com/blog-entry-32.html

    This was minute by minute guide when we cleared 141


    And finally,

    http://chihiromom.blog.fc2.com/blog-entry-39.html

    The dreaded Lost KI post
    30% hit rate!!! holy crap- can't believe you were able to get the boss HP down before the buffs wore. I can't read Japanese, and the translate function isn't too great, but I'll take your word that the strategy had to be incredibly detailed and executed flawlessly for the win to happen.

    Congrats on such an accomplishment. This content is really tough without communication and strategy (and obviously optimal jobs- 5 GEO lol).

    Did you guys at least get good loot from your 143 coffers?
    (0)

  7. #7
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    Nov 2014
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    Quote Originally Posted by Ramzi View Post
    30% hit rate!!! holy crap- can't believe you were able to get the boss HP down before the buffs wore. I can't read Japanese, and the translate function isn't too great, but I'll take your word that the strategy had to be incredibly detailed and executed flawlessly for the win to happen.

    Congrats on such an accomplishment. This content is really tough without communication and strategy (and obviously optimal jobs- 5 GEO lol).

    Did you guys at least get good loot from your 143 coffers?
    WAs pushing 70% acc with idris bolsters.

    Without bolster its around 30% or less...
    (0)