The issue is not hardware. Its core coding. When they say it will put too much strain on the server, they mean the code would slow down everything and not the actual hard server can't handle it cpu/ram wise.
/creates_code_that_will_lock_you_into_2002_forever
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The maximum inventory space was 60 when they originally said it couldn't be increased due to server load.
No, it wasn't.
That's aside from the fact that they were only able to give us more inventory by adding new seperate inventory spaces (versus adding more slots to one single inventory space). They wouldn't have made the sack/satchel/case/wardrobe for you and storage and locker for moghouse if they could have just added more slots, as it's not a
Also its highly likely that the load issues they are referring to are bandwidth limitations. FFXI was designed at its core around a dial up connection's speed, packet sizes, etc. It really shouldn't take like 30 seconds plus with modern connections to load all our inventories but it does. The netspeed for every client is set to a specific value in the game code. This is done with good intentions to ensure a consistent experience across clients, which is particularly important in console games, even though few play this game on a console anymore (at least, not the PS2). Increasing this value means screwing over people who were previously able to play fine with slower / crappier connections, which is probably something that SE doesn't want to do. Even FFXIV has to wrestle with these issues, because the more data you have to transmit when loading, the longer the loading process will take- it has resulted, even in that game, in some things not being implemented or taking longer to implement than planned because they don't want the transmitted character data to grow too large.
Often the technical limitation / server limitation issues are really not a case of "its impossible to do" but rather 'it requires developer resources that aren't available" and / or "the only people who have knowledge of how X Y Z systems of the game work are no longer SE employees." The latter of which I have experienced first hand in various game development projects, where a feature or bug fix can't be implemented due to the person who originally worked on it no longer being at the company- The resources (time and money) required to hire or have another employee study and learn the implementation ends up outweighing the cost of not doing so.
Last edited by Alhanelem; 02-13-2015 at 02:45 PM.
That was only for the Gobbiebag when WotG was new. Safe started at 50, but then had expansion quests added within the first few months of JP launch. Storage from furniture was added about 3 months in. Locker was expandable to 80 in short order of ToAU release.
80 is the maximum per bag because of PS2 RAM limitations.
Many of the system limitations aren't on the hardware of the server, but on limits of the core program with how it was designed and implemented. Think of it like a 32-bit program on 64-bit Windows, it can run, but it can't use more than 4 GB of RAM no matter how much you have, because the program can't address more memory. You have to rewrite the program as a 64-bit program. They would have to rewrite FFXI to achieve some of these changes, and the original programmers are not available for various reasons. How easily could you go back and look at something you did over 10 years ago and fully understand it? I don't know what a bunch of my old French homework from high school says anymore because I haven't used the language frequently enough afterward, but I recognize my handwriting in those binders. Now try to figure out something like that that someone else, who you can't talk to, was doing 10 years ago just by looking at it... Unless the code was highly commented, it's not going to be self-explanatory. It may also use a form of code not widely used anymore.
www.reddit.com/r/ffxi/comments/2axr93/are_you_playing_on_the_asura_server_join_the/
Everquest had the exact same issue (with bag size limitations due to initial code), and it took them basically releasing a mini expansion for 10 bucks where the main focus was on quality of life type additions. One of which was increasing bag size from i think 12 up to 80. They basically had to justify hiring some people full time to do the additional work of entirely reworking the code for inventory management, and just to justify the amount of work it would require to get past this hurdle.
I personally would be all for 'buying' a mini expansion/addon that focused entirely on storage (in house an out) if it ment i didnt have to use storage slips, and could cary more gear (255 slots per bag please with all these side grades/gear sets).
/insert Fry meme of 'shut up and take my money'
Yes it would make more server load but we do not have the same level of people on each server as we did when ah was made.
I think even adding 1 more item on the ah to be listed would only help. With the fact that so many people have mules so 1 more slot would matter greatly and you would not stress the servers that bad i would think.
Or am i wrong?
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