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Thread: World Mergers

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  1. #1
    Player Caradog's Avatar
    Join Date
    Jul 2012
    Posts
    14
    Character
    Caradog
    World
    Shiva
    Main Class
    PLD Lv 99
    Quote Originally Posted by Pixela View Post
    He was saying that JP players won't play with English speaking players and that a lot of people afk. I was saying this isn't new, the game has always been the same.
    I don't think that server merges alone could fix the game, at this point it would take hardware and software upgrades so that we cease to run into instancing issues, one of the biggest problems with a larger population causing problems is that the vast bulk of content is instanced and only allows a limited number of groups in at once - Salvage/Sky bcnms/Delve etc

    At the same time, I do think server populations are at an all time low, and merging the servers could help as long as steps are taken to alleviate problems caused by the above. Its hard to ignore that shouts are at an all time low and while not suitible for everything, most the fodder content could easily be cleared by a few well aimed shouts.
    (1)

  2. #2
    Player Peepiopi's Avatar
    Join Date
    Jun 2013
    Posts
    72
    Character
    Aoikaminari
    World
    Odin
    Main Class
    RUN Lv 99
    Quote Originally Posted by Caradog View Post
    I don't think that server merges alone could fix the game, at this point it would take hardware and software upgrades so that we cease to run into instancing issues [clip]
    Thanks for mentioning that. That's another thing. Whatever database management system they're using for ffxi is really inefficient. I'm not a database expert, but I'm pretty sure that modern relational or object-oriented DBMs blow older hierarchical systems out of the water in terms of efficiency. I'm willing to bet that the inventory lag issues are more related to an outdated DBM that they don't want to change rather than where the servers are located geographically.

    point: FFXI's technology is holding development back.
    (3)

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