I didn't advocate Pay2Win, I only provided information about how to generate HPB faster.
Tbh, FFXI has been Pay2Win since forever. In Abyssea era ppl created 10+ mules, leeched cruor in a cleave pt and NPC all the cruor for tons of gil. 1 year ago when airlixir +1 cost millions, quite a lot of players with mules also got 2x~3x more gil per delve run because they got plasm on every character. Nowadays some ppl trio box delve and sell delve win, while players without mules had to split profit and make less gil per merc runs.
This game just favors player with multiple characters, even without ergon weapon quests. It's not that I want Pay2Win, this game IS Pay2Win.
High-Purity Bayld cannot be sent to characters on the same account. You'd have to have an intermediary person in your linkshell or something to collect the few you get from your mules and give them all to your main. Also, that is literally paying-to-win.
As it stands the best method bar-none for 'farming' High-Purity Bayld is to have multiple accounts dual/tri/quad boxed at a Lair Reive in Outer Raz' and bot the Reive whenever it spawns. That is not only paying-to-win, that is also blatantly violating the in-game mechanics let alone the terms and conditions of service. This needs resolving.
The HP bayld requirement only seems this ridiculous now because all of the RUN and GEO SUPERFANS™ are all trying to make the weapons ASAP. Once they are finished, it will be as cheap and undesired as Plutons are now.
Not sure how they justify HPB at the moment. Does SE really not realize that the people with hundreds constantly in their bazaars are the reive botters, and generally not the average player? Reive botting is the new Alex glitch, and unfortunately it's the only thing keeping a decent supply in circulation.
Not sure they need to lower the requirements, but they could do other things to make obtaining it easier. Make bayld easier to obtain, add other sources to obtain bayld (possibly delve/incursion). The problem with bayld atm is that the methods to obtain them just aren't part of average daily endgame activities. People generally only do enough skirmish to get what they need and stop. There's almost zero incentive to do colo reives anymore as Incursion drops better capes. WKR cap out at 25k and unless you have fame it can cost near as much to buy the KI.
Make pouches a drop and more of a common drop.
Over time they did do several things to ease the mythic process (reduced from 50 to 30k, changed ein to 24 hours instead of 3 days, allowed salvage and assaults to be entered solo, etc), hopefully the Ergon process gets a little bit of an overhaul.
★☆Taru Mule Extraordinnaire!☆★
http://www.ffxiah.com/player/Odin/Calipso
Yes, absolutely yes. I must have filed five or six reports to the Special Task Force about groups of mules clearly botting the Lair Reives in certain areas and then to find the same characters with 500+ HPBs in their bazaars a few weeks later. If the best way to farm HPBs is to literally cheat and defy the in-game mechanics then it seriously needs addressing.
I think pouches loading once or twice during group content would be nice. Say a chance of it in higher level Skirmish, and guaranteed drops in Incursion and whatever else we get.
Ideally you have friends and then you don't have to own all 6 accounts. Meanwhile mules will generate you slightly less than 2 H-P Bayld a day from the Kamihr courier quest.
I think the lower cost for WKR and shorter respawn times was a good start. I am very sad to see that campaign end. With that being said out of the 22 WKR I was able to do during the campaign I did not get a single bayld box even though I usually got capped bayld from evaluations.
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