Quote Originally Posted by Arcon View Post
It's not magic, it's math. Higher numbers profit more from higher values (assume 400 vs 600 WS when considering a 20% bonus, 400*1.2 = 480, 600*1.2 = 720, so the higher WS gets an additional 40 points of damage). Since it's not evenly distributed, it makes more sense to push your higher values.

Also, what kinda gear would you change for Berserk being down? It's not difficult, but I don't see the point in it, you'd still wanna stack up on STR/Attack/Damage as much as possible.
Errr... If you actually do the math, you realize that you need an absurdly low hit rate before this argument makes sense. There was a write-up on this a few years ago when people still used 3/3/4 builds, but I can't be bothered to find it. Try to work out the math for yourself and figure out what level you'd need to be at before it's better to have timers in sync as opposed to timers out of sync. The two cases are:
(Hit rate with Aggressor)*(Damage/hit with Berserk) + (Hit rate without Aggressor)*(Damage/hit without Berserk) = Damage total with even timers
(Average Hit rate)*(Average Damage/Hit) = Damage total without even timers

You don't need to worry about an Aggressor up set really, as the maximum value of such a set is the value of the accuracy it replaces. If it was worth more than the accuracy it replaces, then you should have used it before you had Aggressor up.

Also, realistically the only time I use Aggressor is when I'm trying to Red or Blue proc with a 1H weapon. So no, it isn't worth the 2 seconds of activation time in the vast majority of cases, let alone sacrificing a superior merit build for it.